Shooting Guardian: Difference between revisions
→Additional Combos
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! width="30%" |Damage | ! width="30%" |Damage | ||
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| [[Image:SgCombo2.png]] | | [[File:SgCombo4.png|483px]] | ||
| '''Missile Crasher''' | |||
After doing {{CDRU}}{{CZ}}, fire a barrage of ~7 missiles at tilting downward angles. Missiles that do not hit a target will get stuck in the ground and will explode momentarily. | |||
*The time window for shooting missiles by {{CX}} is very short. You should input it immediately after {{CZ}}. | |||
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{{CDRU}} <br> | |||
{{CZ}} 223% Phy. Damage<br> | |||
{{CX}} 380% Mag. Damage x0~7 | |||
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| [[Image:SgCombo2.png|483px]] | |||
| '''Basic Gun Stance''' | | '''Basic Gun Stance''' | ||
After doing {{CX}}, fire 3 gunshots and fire a missile from the destroyer while in [[Freiturnier#Heavy Stance|Heavy Stance]]. | After doing {{CX}}, fire 3 gunshots and fire a missile from the destroyer while in [[Freiturnier#Heavy Stance|Heavy Stance]]. | ||
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{{CViZ}} 332% Mag. Damage | {{CViZ}} 332% Mag. Damage | ||
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| [[File: | | [[File:SgCombo5.png|483px]] | ||
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| '''Rapid Fire''' | | '''Rapid Fire''' | ||
After doing {{CDR}}{{CZ}}, fire two bullets then step back while briefly invulnerable, followed by firing a rapid barrage of bullets, finishing with a [[Head Shot]]. [[Head Shot]] can be cast earlier by pressing {{CZ}} mid-combo and does not consume MP. {{CDR}}{{CZ}} no longer launches. | After doing {{CDR}}{{CZ}}, fire two bullets then step back while briefly invulnerable, followed by firing a rapid barrage of bullets, finishing with a [[Head Shot]]. [[Head Shot]] can be cast earlier by pressing {{CZ}} mid-combo and does not consume MP. {{CDR}}{{CZ}} no longer launches. |