Fire Lotus: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Ara}}" | |- style="background:{{ColorSel|CharLight|Ara}}" | ||
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*Damage is highly reduced for immovable and Super Armored targets or if the target is stopped by a wall, as they don't take all the hits. | *Damage is highly reduced for immovable and Super Armored targets or if the target is stopped by a wall, as they don't take all the hits. | ||
*The Flower Bomb explosion does not inflict any damage to other nearby targets than the one it is generated on, despite its orange explosion visual. | *The Flower Bomb explosion does not inflict any damage to other nearby targets than the one it is generated on, despite its orange explosion visual. | ||
*The 1 second interval for a '''Flower Bomb''' exploding at a target's location is unique per enemy, rather than the Lotus itself exploding. As such, enemies will always be inflicted with the explosion damage and the resulting debuff the moment the lotus comes into contact with them, and then every second after that should the lotus still be touching them. | *The 1 second interval for a '''Flower Bomb''' exploding at a target's location is unique per enemy, rather than the Lotus itself exploding. As such, enemies will always be inflicted with the explosion damage and the resulting debuff the moment the lotus comes into contact with them, and then every second after that should the lotus still be touching them. | ||
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