Trapping Ranger: Difference between revisions
→Additional Combos
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| [[File:Combo - Trapping Ranger 1.png|520px]] | | [[File:Combo - Trapping Ranger 1.png|520px]] | ||
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After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor. | After doing the standard {{CZ}}{{CZ}} combo, the third {{CZ}} is changed from a kick to drawing out Erendil and slashing while in Super Armor. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor. | ||
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | *Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | ||
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| [[File:Combo - Trapping Ranger 2.png|520px]] | | [[File:Combo - Trapping Ranger 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}} combo, slash through enemies with Erendil, pushing them along with you. | After doing the standard {{CDR}}{{CZ}} combo, slash through enemies with Erendil, pushing them along with you. | ||
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| [[File:Combo - Trapping Ranger 3.png|520px]] | | [[File:Combo - Trapping Ranger 3.png|520px]] | ||
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{{CDRU}}{{CZ}} is reworked to an Erendil thrust instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies. | {{CDRU}}{{CZ}} is reworked to an Erendil thrust instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies. | ||
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| align="center" | {{CU}}{{CZ}} | | align="center" | {{CU}}{{CZ}} | ||
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After advancing into [[Trapping Ranger]], Rena swings her Erendil instead of kicking. Otherwise this command functions very much the same as her base command. | After advancing into [[Trapping Ranger]], Rena swings her Erendil instead of kicking. Otherwise this command functions very much the same as her base command. | ||
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{{CUU}}{{CZ}}{{CX}} | {{CUU}}{{CZ}}{{CX}} | ||
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After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}} combo, pierce through the enemy with Erendil upon landing. | After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}} combo, pierce through the enemy with Erendil upon landing. | ||
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