Carpet Bombing/ModA: Difference between revisions
→Tips and Details
Line 197: | Line 197: | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The portal will follow paths. | *The portal will follow paths. | ||
*The submissiles will be thrown out of the top of the portal in an arc around it, with 6 to 10 submissiles being spawned per wave based on cannonball usage, for a total of 10 waves. | |||
*Naturally, due to the travel distance and wide arc the submissiles are scattered in, only exceptionally wide enemies can be hit fully by this skill. | |||
**Rarely, the portal may get stuck on corners or walls. Even a smaller enemy may take full damage when in such a place. | |||
**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after. | |||
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well. | |||
<br> | <br> | ||