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*If cast right before a stage transition, '''Frisbee''' will not be created. | *If cast right before a stage transition, '''Frisbee''' will not be created. | ||
*This skill makes it completely impossible to switch the G Core while being cast on top of its cooldown, so you might potentially lose some beneficial effects related to it coming from [[G-Extension]] or [[G-Mastery]]. | *This skill makes it completely impossible to switch the G Core while being cast on top of its cooldown, so you might potentially lose some beneficial effects related to it coming from [[G-Extension]] or [[G-Mastery]]. | ||
*The frisbee's hit frequency and hitstun power is enough to almost completely restrain prone targets from moving or taking actions. | |||
**However, some attacks will be performed anyway, though they might be glitched out of the boss's sprite, such as [[Water Dragon Sanctum|Skin Splitter]]'s Slam attack. | |||
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