Revolver Cannon/ModA: Difference between revisions
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Gameboy224 (talk | contribs) m (Text replacement - "*{{nerf|Damage decreased.}}" to "*{{nerf|'''Damage''' decreased.}}") |
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<br> | <br> | ||
== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
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| {{formatnum:{{#expr: 318*4}}}}% || {{formatnum:{{#expr: (318*4)*1.44}}}}% || {{formatnum:{{#expr: 318*4 + 575*2}}}}% || {{formatnum:{{#expr: (318*4 + 575*2)*1.44}}}}% | | {{formatnum:{{#expr: 318*4}}}}% || {{formatnum:{{#expr: (318*4)*1.44}}}}% || {{formatnum:{{#expr: 318*4 + 575*2}}}}% || {{formatnum:{{#expr: (318*4 + 575*2)*1.44}}}}% | ||
|} | |} | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Raven | |||
|<!--Original Features--> | |||
*Fire multiple rounds of piercing firebombs at enemies. | |||
|<!--Changed Features--> | |||
*Fire multiple rounds of firebombs that explode upon contact. | |||
*Enemies around the explosion (splash zone) receive lower damage. | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Overheat damage is taken from both of the two last shots. | *Overheat damage is taken from both of the two last shots. | ||
*Overheated bullets have a bigger explosion radius. | |||
*'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, making it more effective when bossing. | *'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, making it more effective when bossing. | ||
<br> | <br> |