Theme Park Entrance: Difference between revisions

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{{Development}}
{{Languages|Theme Park Entrance}}
{{Languages|Theme Park Entrance}}
{{DungeonPage
{{DungeonPage
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| DunMap=[[File:18-1map.png]]
| DunMap=[[File:18-1map.png]]
| Mob=<dfn>{{</dfn>
| Mob=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|-
| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} ignore invincibility frames.'''
|-
|[[File:17-1mob1.png|60px]]
| '''Betty''' - A demon bat.
| '''Betty''' - A demon bat.
|
|
*'''Bite:''' Bite a target in front of it.
*'''{{color|red|Bite}}:''' Bite a target in front of it.
*'''Leech:''' Bite a target and hold on. They continuously drain health and must be shaken off by mashing the arrow keys.
*'''Leech:''' Bite a target and hold on. They continuously drain health and must be shaken off by mashing the arrow keys.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:17-1mob2.png|60px]]
| '''Iccus''' - Incubus staff of Magmelia.
| '''Iccus''' - Incubus staff of Magmelia.
|
|
*'''Incubus Slash:''' Iccus performs a short combo slashing with his hands.
*'''Incubus Slash:''' Iccus performs a short combo slashing with his hands.
*'''Party Pillar:''' Iccus will summon a mark underneath players, unleashing a burst of stars and hearts.
*'''{{color|red|Party Pillar}}:''' Iccus will summon a mark underneath players, unleashing a burst of stars and hearts.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:17-1mob3.png|60px]]
| '''Eris''' - Succubus staff of Magmelia.
| '''Eris''' - Succubus staff of Magmelia.
|
|
*'''Heart Drop:''' Eris will twirl in the air, sending 6 8-bit hearts downwards in a fan spread. Targets hit by the hearts will be afflicted with {{se||Confusion}}.
*'''Heart Drop:''' Eris will twirl in the air, sending 6 8-bit hearts downwards in a fan spread. Targets hit by the hearts will be afflicted with {{se||Confusion}} for 2 seconds.
*'''Rush:''' Eris will quickly fly straight forwards, attacking targets in her way.
*'''Rush:''' Eris will quickly fly straight forwards, attacking targets in her way.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:17-1missiles.png|60px]]
|'''Parade Missiles''' - Missiles which occasionally fall from the sky indicated by a red square on the ground. They ignore invincibility frames.
|'''Parade Missiles''' - Missiles which occasionally fall from the sky indicated by a red square on the ground. They ignore invincibility frames.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:17-1wheel.png|60px]]
|'''Ferris Wheel''' - Ferris wheels with rotating platforms.
|'''Ferris Wheel''' - Ferris wheels with rotating platforms.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:17-1balloon2.png|60px]]
|'''Balloons''' - Players hit by the balloons will be pushed. The attack ignores invincibility frames.
|'''Balloons''' - Players hit by the balloons will be knocked back. The attack ignores invincibility frames.
|-
|[[File:17-1balloon1.png|60px]]
|'''Balloon Platforms''' - Players that step on them will slightly bounce.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
|-
|-
|[[File:Dunno.png|60px]]
| colspan=3 align="center" class="tone-7" | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} ignore invincibility frames.'''
|-
|[[File:17-1boss.png|60px]]
| '''Parade Float''' - The festive decorative float of the theme park, adorned with their mascot Betty.
| '''Parade Float''' - The festive decorative float of the theme park, adorned with their mascot Betty.
|
|
*'''Ram:''' Drive to the end of the map, ramming targets and dragging them along for the ride.
*'''Ram:''' Drive to the end of the map, ramming targets and dragging them along for the ride.
*'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground. Enemies hit by the bombs will be afflicted with {{se||Confusion}}.
*'''Confetti Bombs:''' The exhaust will spew out balls on light on both sides which fall to the ground. Enemies hit by the bombs will be afflicted with {{se||Confusion}} for 2 seconds.
*'''<font color=red>Missile Rain:</font>''' Stand at the center of the map and generate a shield around itself, it will start firing missiles into the air which rain down indicated by red squares on the floor. The float is only vulnerable when you are standing within its shield and the attack will not cease till the shield is destroyed.
*'''<font color=red>Missile Rain:</font>''' Stand at the center of the map and generate a shield around itself, it will start firing missiles into the air which rain down indicated by red squares on the floor. The float is only vulnerable when you are standing within its shield and the attack will not cease till the shield is destroyed.
*'''<font color=red>Passing Through:</font>''' The car's ultimate attack, summon a bunch of balloons that will push targets back, targets must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, if the player fails to make it to the safe spot in time, the Parade Float will pass through and cause all the balloons to explode, dealing massive damage.
*'''<font color=red>Passing Through:</font>''' The car's ultimate attack, summon a bunch of balloons that will push targets back, targets must make it past all the balloons and to the safe spot on the far right of the map. While this is going on, the Parade Float will make a turn around the corner and drive straight through the battlefield, if the player fails to make it to the safe spot in time, the Parade Float will pass through and cause all the balloons to explode, dealing massive damage.
*'''Shield:''' The car can shield itself much like it does during its Missile Rain attack, but this time the shield remains.
*'''Shield:''' The car can shield itself much like it does during its Missile Rain attack, but this time the shield remains.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''