Laser Rifle/ModA: Difference between revisions

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m (Range and attack power are not considered stats in this example, so lowercase is preferred)
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== Extra Information ==
== Total Damage ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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| {{formatnum:{{#expr: 817*1.2}}}}% || {{formatnum:{{#expr: 817*1.2*1.2}}}}% || {{formatnum:{{#expr: 980*1.2}}}}% || {{formatnum:{{#expr: 980*1.2*1.2}}}}% || {{formatnum:{{#expr: 1226*1.2}}}}% || {{formatnum:{{#expr: 1226*1.2*1.2}}}}%
| {{formatnum:{{#expr: 817*1.2}}}}% || {{formatnum:{{#expr: 817*1.2*1.2}}}}% || {{formatnum:{{#expr: 980*1.2}}}}% || {{formatnum:{{#expr: 980*1.2*1.2}}}}% || {{formatnum:{{#expr: 1226*1.2}}}}% || {{formatnum:{{#expr: 1226*1.2*1.2}}}}%
|}
|}
{{ForceDifference
|<!--Character-->Rose
|<!--Original Features-->
*Hold skill key to charge the laser.
*A maximum of 1 charge to increase attack power and range.
|<!--Changed Features-->
*Hold skill key to charge the laser.
*A maximum of 2 charges:
**Charge 1: Increase attack power and range
**Charge 2: Further increase attack power but reduce range
}}
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