Lunatic Psyker: Difference between revisions

Line 100: Line 100:
Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be.
|  
|  
{{CNA}} 296% Phy. Damage<br>
{{CNA}} 296% Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 266% Damage<br>
{{CNAZ}} 102% Damage x3<br>
{{CNAZ}} 102% Damage x3<br>
Line 110: Line 110:
Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}.  
|  
|  
{{CNA}} 296% Phy. Damage<br>
{{CNA}} 296% Damage<br>
{{CNAX}} 305% Damage<br>
{{CNAX}} 305% Damage<br>
{{CR}}{{CNAConX}} 200% Damage x1~6<br>
{{CR}}{{CNAConX}} 200% Damage x1~6<br>
ElEditors, Administrators
125,050

edits