Lunatic Psyker: Difference between revisions
→Additional Combos
Gameboy224 (talk | contribs) |
Gameboy224 (talk | contribs) |
||
Line 100: | Line 100: | ||
Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | Extend [[Psychic Tracer]] {{CNA}}{{CZ}}{{CZ}} combo by continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CX}}. The more punches executed, the faster the next set of punches will be. | ||
| | | | ||
{{CNA}} 296% | {{CNA}} 296% Damage<br> | ||
{{CNAZ}} 266% Damage<br> | {{CNAZ}} 266% Damage<br> | ||
{{CNAZ}} 102% Damage x3<br> | {{CNAZ}} 102% Damage x3<br> | ||
Line 110: | Line 110: | ||
Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. | Extend [[Psychic Tracer]] {{CNA}}{{CX}} combo by continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CZ}}. | ||
| | | | ||
{{CNA}} 296% | {{CNA}} 296% Damage<br> | ||
{{CNAX}} 305% Damage<br> | {{CNAX}} 305% Damage<br> | ||
{{CR}}{{CNAConX}} 200% Damage x1~6<br> | {{CR}}{{CNAConX}} 200% Damage x1~6<br> |