Diabla: Difference between revisions
→Additional Combos
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| [[File:Combo - Diabla DRZXXXXZ.png|350px]] {{CDR}}{{CZ}}{{CCPX}}{{CX}}{{CX}}{{CX}}{{CZ}} | | [[File:Combo - Diabla DRZXXXXZ.png|350px]] {{CDR}}{{CZ}}{{CCPX}}{{CX}}{{CX}}{{CX}}{{CZ}} | ||
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{{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel and perform a series of attacks while in Super Armor, finishing the combo by sending in Lu for a final attack. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit | {{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel, gain 1 combination guage and perform a series of attacks while in Super Armor, finishing the combo by sending in Lu for a final attack. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit. | ||
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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| [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CZ}}{{CX}} | | [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CZ}}{{CX}} | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, launching enemies up and finish with Lu re-launching them. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit | After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, gaining 1 combination gauge, launching enemies up and finish with Lu re-launching them. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit. | ||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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| [[File:Combo - Diabla 2.png|520px]] | | [[File:Combo - Diabla 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}} combo, switch to Lu and perform a series of attacks while in Super Armor, finishing the combo by sending in Ciel for a final attack. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | After doing the standard {{CDR}}{{CZ}} combo, switch to Lu, gain 1 combination gauge and perform a series of attacks while in Super Armor, finishing the combo by sending in Ciel for a final attack. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit. You will gain 1 CP when switching and hitting the enemy. | ||
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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| [[File:Combo - Diabla 3.png|520px]] | | [[File:Combo - Diabla 3.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, pushing enemies forward with a ground smash and finish with Ciel launching them up. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit | After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, gaining 1 combination gauge, pushing enemies forward with a ground smash and finish with Ciel launching them up. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit. | ||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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