Diabla: Difference between revisions
→Additional Combos
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| [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CCPZ}}{{CX}} | | [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CCPZ}}{{CX}} | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, | After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, gain 1 combination gauge, and launch enemies up. Finish with Lu re-launching them. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit. | ||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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| [[File:Combo - Diabla 3.png|520px]] | | [[File:Combo - Diabla 3.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, | After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, gain 1 combination gauge, and push enemies forward with a ground smash. Finish with Ciel launching them up. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded''' if hit. | ||
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | *The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away. | ||
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