ElEditors, Interface administrators, Administrators
70,975
edits
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| Empowered = Damage increased to {{{2|120}}}% | | Empowered = Damage increased to {{{2|120}}}% | ||
| Gigantic = Skill size increased to {{{2|120}}}% | | Gigantic = Skill size increased to {{{2|120}}}% | ||
| Light ={{#switch:{{{ | | Light ={{#switch:{{{MP|{{{2|80}}}}}} | ||
| ECP = ECP Usage decreased to {{{ | | ECP = ECP Usage decreased to {{{ECP|{{{MP|{{{3|}}}}}}}}}% | ||
| MP/DP = MP/DP Usage decreased to {{{ | | MP/DP = MP/DP Usage decreased to {{{MPDP|{{{3|}}}}}}% | ||
| #default = MP Usage decreased to {{{ | | #default = MP Usage decreased to {{{MP|{{{2|}}}}}}% | ||
}} | }} | ||
| Heavy = Damage increased to 144%<br>Cooldown increased to 120% | | Heavy = Damage increased to 144%<br>Cooldown increased to 120% | ||
| Useful = Max Hits increased<br>Damage decreased to {{{ | | Useful = Max Hits increased<br>Damage decreased to {{{DAMAGE|{{{2|70}}}}}}% | ||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|80}}}% | ||
| Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}% | | Reversed = MP Usage decreased to {{{MP|{{{2|}}}}}}%<br>Cooldown increased to {{{CD|{{{3|}}}}}}% | ||
| Critical = {{#switch:{{{ | | Critical = {{#switch:{{{MP|{{{2|}}}}}} | ||
| ECP = ECP Usage increased to {{{ | | ECP = ECP Usage increased to {{{ECP|{{{MP|{{{3|}}}}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
| Energy = MP Usage increased to 100%<br>Skill will ignore {{{ | | Energy = MP Usage increased to 100%<br>Skill will ignore {{{DEF_IGNORE|{{{3|}}}}}}% defense ({{{DEF_IGNORE_PVP|{{{4|}}}}}}% defense in PvP) | ||
| #default = MP Usage increased to {{{ | | #default = MP Usage increased to {{{MP|{{{2|120}}}}}}%<br>Skill will ignore 50% defense (25% defense in PvP) | ||
}} | }} | ||
| Haste = Cooldown decreased to {{{ | | Haste = Cooldown decreased to {{{CD|{{{2|80}}}}}}% | ||
| Regenerating (1) = {{#switch:{{{ | | Regenerating (1) = {{#switch:{{{CHANCE|{{{2|}}}}}} | ||
| ECP = {{{ | | ECP = {{{CHANCE|{{{3|}}}}}}% chance of regaining {{{4|{{{ECP|}}}}}}% of the ECP Usage | ||
| #default = {{{ | | #default = {{{CHANCE|{{{2|}}}}}}% chance of regaining {{{3|{{{MP|}}}}}}% of the MP Usage | ||
}} | }} | ||
| Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{ | | Regenerating (2) = {{{2|{{{CHANCE|}}}}}}% chance of lowering cooldown to {{{CD|{{{3|}}}}}}% | ||
| Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{ | | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{CD|{{{2|200}}}}}}% | ||
| Evil = Skill will burn {{{2|}}} MP per hit | | Evil = Skill will burn {{{MP|{{{2|}}}}}} MP per hit | ||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{ | | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{CD|{{{2|120}}}}}}% | ||
| Killing Blow (1) = Skill effect's duration increased to {{{ | | Killing Blow (1) = Skill effect's duration increased to {{{DURATION|{{{2|}}}}}}% | ||
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | ||
| Absorbing =MP Gain of the skill increased to {{{2|}}}% | | Absorbing =MP Gain of the skill increased to {{{2|}}}% |