Blood Storm: Difference between revisions

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|-
|-
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! colspan="4" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
! colspan="3" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
! colspan="3" |Max Hits!! rowspan="2" | Blood Storm Damage Decrease  
! rowspan="2" |Blood Storm Count
! rowspan="2" |Explosion Count!! rowspan="2" | Blood Storm Damage Decrease  
|-
|-
! Per Blood Storm !! Blood Storm Count
! Per Blood Storm !! Blood Storm Count
!Per Blood Storm
!Blood Storm Count
!Explosion
|-  
|-  
| colspan="12" | '''Normal'''
| colspan="11" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 176% || 672% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| '''{{PvE}}''' || 176% || 672% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |69
| rowspan="2" |6
| rowspan="2" |4
| rowspan="2" |2|| rowspan="2" | -30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |8|| rowspan="2" | -30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 48% || 229%
| '''{{PvP}}''' || 48% || 229%
|-  
|-  
| colspan="12" | '''[Enhanced]'''
| colspan="11" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 211% || 806% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| '''{{PvE}}''' || 211% || 806% || rowspan=2 | 46 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |69
| rowspan="2" |6
| rowspan="2" |4
| rowspan="2" |2|| rowspan="2" | -30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
| rowspan="2" |8|| rowspan="2" | -30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 58% || 275%
| '''{{PvP}}''' || 58% || 275%
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=== Blood Illusion ===
=== Blood Illusion ===
{{Damage|true|Elesis
{{Damage|true|Elesis
|dmg=211*0.7, 806
| dmg = 211*0.7, 806
|pvp_dmg=58*0.7, 275
| pvp_dmg = 58*0.7, 275
|perm_buff=1.4
| perm_buff = 1.4
|avg_hits=50, 8
| avg_hits = 50, 4*2
|hits=69*4, 8
| hits = 46*6, 4*2
|heavy=true
| heavy = true
}}
}}
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for the '''Blood Illusion''' version.
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for the '''Blood Illusion''' version.
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== Tips and Details ==
== Tips and Details ==
*Curiously, the '''Illusion of Blood''' effect doubles the hit count of the '''Explosion''' and increases the hit count of '''Blood Storm''' by 1.5 times despite these not being listed.
*The tooltip's '''Illusion of Blood''' effect is confusingly worded, as if it only doubled the amount of '''Blood Storms.''' In reality, each storm will generate 2 additional storms, and the '''Explosion''' will also happen twice (which the tooltip makes no mention of).
**The damage decrease applies to all storms, not just the additional ones.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
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**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
*This skill's hitbox is subject to [[Elesis]]'s animation, so the amount of hits it can inflict is likely to be variable depending on your frame rate.
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