Fire Lotus/ModA: Difference between revisions

m
no edit summary
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
mNo edit summary
Line 13: Line 13:
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
Line 21: Line 22:
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Apsara]] || 99 || [[Camilla#Others|[Force] Fire Lotus (A)]]
| [[Apsara]] || 99 || {{mr|Fire Lotus}}
|}
|}
<br>
<br>
Line 28: Line 29:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
|-
! rowspan="2" | Mode !! colspan="3" | Damage (Physical) !! colspan="3" | Max Hits !! rowspan=2 | Energy !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="3" | Damage (Physical) !! colspan="3" | Max Hits !! rowspan=2 | Energy Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Strike !! 3rd Strike !! Fire<br>Lotus !! Strike !! 3rd Strike !! Fire<br>Lotus
! Strike !! 3rd Strike !! Fire<br>Lotus !! Strike !! 3rd Strike !! Fire<br>Lotus
|-
|-
| {{PvE}} || 65% || 130% || 1384% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | +1 || rowspan=2 | 200 MP || rowspan=2 | 19 Seconds
| {{PvE}} || 65% || 130% || 1384% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 19 Seconds
|-
|-
| {{PvP}} || 25% || 50% || 527%
| {{PvP}} || 25% || 50% || 527%
Line 58: Line 59:


== Tips and Details ==
== Tips and Details ==
*Hit targets cannot be pushed by this skill anymore, so while being focused more on damage of itself than the normal version, using it on most enemies provides little to no benefit in comparison, given it also no longer provides the debuff. Only big enough targets can receive more hits.
*Hit targets cannot be pushed by this version of the skill, so while being focused more on damage of itself than the normal version, using it on most enemies provides little to no benefit in comparison, given it also no longer provides the debuff. Only big enough targets can receive more hits.
<br>
<br>


ElEditors
20,555

edits