Super Nova: Difference between revisions

88 bytes removed ,  24 July 2023
Templates! The Total Damage numbers don't quite match though... <:3c
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Templates! The Total Damage numbers don't quite match though... <:3c)
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__NOTOC__{{Languages|Super Nova}}
__NOTOC__{{Languages|Super Nova}}
<div style="float: right;">{{#ev:youtube|6hB2a4vqUgg|400}}</div>
{{#ev:youtube|6hB2a4vqUgg|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{{Traits|Aisha|Super Nova|Empowered, Gigantic||130}}
|-
! Empowered Super Nova !! Gigantic Super Nova
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Empowered|120}} || {{SkillText|Gigantic|130}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{{Damage|true|Aisha
|dmg=557, 3809
|pvp_dmg=125, 860
|hits=7, 1
|range_max=1.05
|range_max_count=10
|empowered=true
}}
 
<!--{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Base
! rowspan=2 | Mode !! colspan=2 | Base
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| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 125*7 +  860}}}}%~{{formatnum:{{#expr: 188*7 +  1291}}}}% || {{formatnum:{{#expr: (125*7 +  860)*1.2}}}}%~{{formatnum:{{#expr: (188*7 +  1291)*1.2}}}}%
| {{formatnum:{{#expr: 125*7 +  860}}}}%~{{formatnum:{{#expr: 188*7 +  1291}}}}% || {{formatnum:{{#expr: (125*7 +  860)*1.2}}}}%~{{formatnum:{{#expr: (188*7 +  1291)*1.2}}}}%
|}
|}-->
*Damage range is from 0 to 10 targets in range.
*Damage ranges from 0~10 players and/or enemies within range.
<br>
 
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
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== Tips and Details ==
== Tips and Details ==
*Any monster or player character, enemy or ally alike, counts for the size/damage increase, excluding yourself.
*Any monster or player character, enemy or ally alike, counts for the size/damage increase, excluding yourself.
*The small blue ring around Aisha indicates the range in which targets are counted, but the check remains active as Aisha is halfway through the backflip she does prior to the Mana Gust occuring. This can cause it to not gain damage facing towards an enemy outside of the range, but gain damage when facing away from it at the same distance, as the backflip puts her closer to it.
*The small blue ring around Aisha indicates the range in which targets are counted, but the check remains active as Aisha is halfway through the backflip she does prior to the Mana Gust occurring. This can cause it to not gain damage facing towards an enemy outside of the range, but gain damage when facing away from it at the same distance, as the backflip puts her closer to it.
**With a full party in range, even against a single mob, you will gain a 20% damage and 40% size increase.
**With a 4-person party in range, even against a single mob, you will gain a 20% damage and 40% size increase.
**The damage bonus will no longer change once the explosion is cast, even if targets leave or enter the skill's area of effect.
**The damage bonus will no longer change once the explosion is cast, even if targets leave or enter the skill's area of effect.
*The suction of the skill reaches around 4/5ths to the edge of the screen behind you and just shy of the edge in front. Any enemies pulled in will count as a target if they are pulled close enough in time.
*The suction of the skill reaches around 4/5ths to the edge of the screen behind you and just shy of the edge in front. Any enemies pulled in will count as a target if they are pulled close enough in time.
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