Impact Zone/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Aisha | |Character=Aisha | ||
}} | }} | ||
{{#ev:youtube|cSpGMYEHqFM|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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! rowspan=2 | Mode !! rowspan=2 | Space Crash (Physical) !! colspan=2 | {{se|339|Space Distortion||ed}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Space Crash (Physical) !! colspan=2 | {{se|339|Space Distortion||ed}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Physical Defense | ! Physical Defense Decrease || Duration | ||
|- | |- | ||
| {{PvE}} || 1849% || 30% || 6 Seconds || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds | | {{PvE}} || 1849% || 30% || 6 Seconds || rowspan=2 | 4 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Aisha|Impact Zone|Heavy, Critical|cd=17|mp=300}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Aisha | ||
| | |dmg=1849 | ||
|pvp_dmg=467 | |||
| | |hits=4 | ||
|heavy=true | |||
}} | |||
| | |||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
*While its potential damage is a lot lower than the [[Impact Zone|normal version]], this variant is entirely non-situational, dealing its full damage on all enemies. This makes it a bit better than its counterpart | *While its potential damage is a lot lower than the [[Impact Zone|normal version]], this variant is entirely non-situational, dealing its full damage on all enemies. This makes it a bit better than its counterpart against small enemies, though for bosses that you can ensure a lot of hits on, the regular version is naturally a lot better. Switch between the two forms accordingly. | ||
*Strangely, moving as soon as you possibly can will affect this skill's skill freeze frames, ending them sooner. This also means [[Manaflow Overdrive]] will update if you hadn't yet recovered your MP, reducing the damage dealt. | *Strangely, moving as soon as you possibly can will affect this skill's skill freeze frames, ending them sooner. This also means [[Manaflow Overdrive]] will update if you hadn't yet recovered your MP, reducing the damage dealt. | ||
<br> | <br> |