Boundary/ModA: Difference between revisions
Minor cleanup; changed Total Damage and also added PvP numbers to it
(Changed Total Damage to use template; minor cleanup) |
(Minor cleanup; changed Total Damage and also added PvP numbers to it) |
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{{clearfix}} | |||
== Requirements == | == Requirements == | ||
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! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Liberator]] || 99 || | | [[Liberator]] || 99 || {{mr|Boundary}} | ||
|} | |} | ||
<br> | <br> | ||
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! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br> | ! rowspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal !! colspan=2 | Guarding Shadow !! rowspan=2 | Shadow Crystal<br>Per Guarding Shadow Hit | ||
|- | |- | ||
! Per Shadow !! | ! Per Shadow !! Shadow Count | ||
|- | |- | ||
| {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds | | {{PvE}} || 671% || 784% || rowspan=2 | 2 || rowspan=2 | 2 (1 on each side) || rowspan=2 | 1 {{tt|(Max: 3)|See [[#Tips and Details]]}} || rowspan="2" | 32 MP || rowspan="2" | 6 Seconds | ||
|- | |- | ||
| {{PvP}} || 269% || 314% | | {{PvP}} || 269% || 314% | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | {{Damage|true|Noah | ||
|dmg=671, 784 | |dmg=671, 784 | ||
|pvp_dmg=269, 314 | |||
|hits=2, 3 | |hits=2, 3 | ||
| | |count=2 | ||
| | |count_name=Side | ||
}} | }} | ||
*Assumes single target. | *Assumes single target. | ||
* | *Maximum includes expiry '''Shadow Crystal''' hit. | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow''' | *While most enemies are not wide enough and will only take 1 hit from either '''Guarding Shadow'''. Wider enemies or enemies pushed back into its location can be hit twice by the same shadow. | ||
**When used directly next to an enemy, both shadows will be able to deal damage to that target. | **When used directly next to an enemy, both shadows will be able to deal damage to that target. | ||
*Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies. | *Each of the two shadows will produce a '''Shadow Crystal''' per hit, and the '''Shadow Crystal''' deals splash damage, allowing for high damage on tightly grouped enemies. |