Tenebrous Armor: Difference between revisions
→Set Effects
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| rowspan=3 | Cooldown | | rowspan=3 | Cooldown | ||
| Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks) | | Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks) | ||
| rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] | | rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2% | ||
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| Upon using Skill, 0.3% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks) | | Upon using Skill, 0.3% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks) |