Power System: Difference between revisions

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[[File:Authority1.png]]
[[File:Authority1.png]]


The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, '''Power''', will activate.
The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full (8000 points), his special system, '''Power''', will activate.


Power has two modes: [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default).
Power has two modes: [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default). There is a cooldown of 3 seconds after switching.


After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] {{color|#888a85|Power: Circulating Magic|b=1}}. There is a cooldown of 3 seconds after switching.
After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] {{color|#888a85|Power: Circulating Magic|b=1}}.<br/>
The Power Gauge gain depends on your Max MP stat and the base damage percentage of each successful hit.


=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power gauge is consumed every second.
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
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**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
*Can consume Power Gauge for an additional dash in mid-air.
*Can consume 1000 Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
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*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
**Melee attacks will cause one of the following afterimages to appear:
**Melee attacks will cause one of the following afterimages to appear:
***Piercing Slash : 213% Physical Damage
***Piercing Slash: 213% Physical Damage
***Upper Slash : 192% Physical Damage
***Upper Slash: 192% Physical Damage
***Stab : 78% Physical Damage x3 (Always lands a critical hit)
***Stab: 78% Physical Damage x3 (Always lands a critical hit)
**Ranged attacks will cause one of the following projectiles to appear:
**Ranged attacks will cause one of the following projectiles to appear:
***El's Bow : 90%  Physical Damage x3
***El's Bow: 90%  Physical Damage x3
***El's Spirit : 292%  Physical
***El's Spirit: 292%  Physical
***El's Spear : 119%  Physical Damage x3 (Always lands a critical hit)
***El's Spear: 119%  Physical Damage x3 (Always lands a critical hit)
**Cooldown for Active skills: 1 second
**Cooldown for Command attacks: 0.1 seconds
*On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
*On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
**Homing Bullet : 256% Magical Damage x3
**Homing Bullet: 256% Magical Damage x3
**Cooldown : 5 seconds
**Cooldown: 5 seconds
*Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
*Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
*All Creation Mode additional hits have their damage reduced by 40% in PvP.
*All Creation Mode additional hits have their damage reduced by 40% in PvP.
*All Creation Mode additional hits are affected by '''All Skill Damage Increase''' effects.
*All Creation Mode additional hits are affected by '''All Skill Damage Increase''' effects.
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