Ara: Difference between revisions

676 bytes added ,  19 December 2013
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="40%" | Combo
! width="33%" | Combo
! width="50%" |Description  
! width="33%" |Description  
! width="30%" |Damage
! width="33%" |Damage
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''  
| Basic Z combo involving = Stab -> Pull -> Stab(x2) -> Spin(x3)(KD).  
| Basic Z combo involving = Stab -> Pull -> Stab(x2) -> Spin(x3)(KD).  
|
|
{{CZ}} <br>
{{CZ}} Physical Damage 100% <br>
{{CZ}} <br>
{{CZ}} Physical Damage 120%<br>
{{CZ}} <br>
{{CZ}} Physical Damage 70% (x2)<br>
{{CZ}} <br>
{{CZ}} Physical Damage 50% (x3)<br>
|-
|-
| '''{{CZ}}{{CZ}}{{CX}}'''  
| '''{{CZ}}{{CZ}}{{CX}}'''  
| Z combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip.  
| Z combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip.  
|
|
{{CZ}} <br>
{{CZ}} Physical Damage 100%<br>
{{CZ}} <br>
{{CZ}} Physical Damage 120%<br>
{{CX}} <br>
{{CX}} Physical Damage 150%<br>
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}(HOLD)'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}(HOLD)'''  
| Z combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab.
| Z combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab.
|
|
{{CZ}} <br>
{{CZ}} Physical Damage 100% <br>
{{CZ}} <br>
{{CZ}} Physical Damage 120%<br>
{{CZ}} <br>
{{CZ}} Physical Damage 70% (x2)<br>
{{CX}} <br>
{{CX}} Physical Damage 50% + <br>
Physical Damage 75% ~ 225% (x3)<br>
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}'''  
| '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}'''  
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3).  
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3).  
|
|
{{CX}} <br>
{{CX}} Physical Damage 150%<br>
{{CX}} <br>
{{CX}} Physical Damage 220%<br>
{{CX}} <br>
{{CX}} Physical Damage 120% (x2)<br>
{{CX}} <br>
{{CX}} Physical Damage 120% + 50%  (x2)<br>
{{CX}} <br>
{{CX}} Physical Damage 120% + 150%<br>
|-
|-
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}'''  
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}'''  
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU)  
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU)  
|
|
{{CX}} <br>
{{CX}} Physical Damage 150%<br>
{{CX}} <br>
{{CX}} Physical Damage 220%<br>
{{CD}}{{CX}} <br>
{{CD}}{{CX}} Physical Damage 100% + 20% <br>
{{CX}} <br>
{{CX}} Physical Damage 220%<br>
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
| Single jump Upper-swing that does not knocks targets up.
| Single jump Upper-swing that does not knocks targets up.
|
|
{{CU}}{{CZ}} <br>
{{CU}}{{CZ}} Physical Damage 100% <br>
|-
|-
| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
| Single jump Uppercut that knocks targets up.
| Single jump Uppercut that knocks targets up.
|
|
{{CU}}{{CX}} <br>
{{CU}}{{CX}} Physical Damage 220%<br>
|-
|-
| '''{{CDR}}{{CZ}}{{CX}}(HOLD)'''  
| '''{{CDR}}{{CZ}}{{CX}}(HOLD)'''  
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD).
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD).
|
|
{{CDR}}{{CZ}} <br>
{{CDR}}{{CZ}} Physical Damage 70% (x2)<br>
{{CX}} <br>
{{CX}} Physical Damage 76% ~ 250%<br>
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
| After/While running, Ground Slam(KU).
| After/While running, Ground Slam(KU).
|
|
{{CDR}}{{CX}} <br>
{{CDR}}{{CX}} Physical Damage 220% <br>
|-
|-
| '''{{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CU}}{{CZ}}{{CZ}}{{CZ}}'''  
| After/While air jump, Swing -> Swing ->Swing(KD).
| After/While air jump, Swing -> Swing ->Swing(KD).
|
|
{{CDR}}{{CU}}{{CZ}} <br>
{{CDR}}{{CU}}{{CZ}} Physical Damage 100% <br>
{{CZ}} <br>
{{CZ}} Physical Damage 150%<br>
{{CZ}} <br>
{{CZ}} Physical Damage 150%<br>
|-
|-
| '''{{CDR}}{{CU}}{{CX}}'''  
| '''{{CDR}}{{CU}}{{CX}}'''  
| After/While air jump, stab the target's legs and pull herself behind targets.
| After/While air jump, stab the target's legs and pull herself behind targets.
|
|
{{CDR}}{{CU}}{{CX}} <br>
{{CDR}}{{CU}}{{CX}} Physical Damage 150%<br>
|-  
|-  
| '''Movement'''
| '''Movement'''
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