Artillery Strike - Missile Shower: Difference between revisions
Artillery Strike - Missile Shower (view source)
Revision as of 02:35, 22 January 2014
, 22 January 2014More comprehensive video added, skill table adjusted, various detail fixes
(Don't say "Total". Use "Maximum" since not all missiles are guaranteed to hit) |
m (More comprehensive video added, skill table adjusted, various detail fixes) |
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__NOTOC__ | __NOTOC__ | ||
{{Languages|Artillery Strike - Missile Shower}} | {{Languages|Artillery Strike - Missile Shower}} | ||
<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|1O_blLpEZcA|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:SI_ASTRIKE.png]]<br> | | [[Image:SI_ASTRIKE.png]]<br> | ||
| '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area | | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area using the reticle. Once an area is chosen, he fires a flare and the selected area is bombed by rockets. | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Skill Level !! Level Required !! Damage (Magical) !! | ! Skill Level !! Level Required !! Damage (Magical) !! Rockets !! Hits per Rocket !! Max Damage !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 55 || 445% | | align="left" | 1 || rowspan="2" | 55 || 445% || rowspan="7" | 15 || rowspan="7" | 2 || 13350% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds | ||
|- | |- | ||
| align="left" | 2 || 478% | | align="left" | 2 || 478% || 14340% | ||
|- | |- | ||
| align="left" | 3 || 58 || 511% | | align="left" | 3 || 58 || 511% || 15330% | ||
|- | |- | ||
| align="left" | 4 || 62 || 545% | | align="left" | 4 || 62 || 545% || 16350% | ||
|- | |- | ||
| align="left" | 5 || 66 || 578% | | align="left" | 5 || 66 || 578% || 17340% | ||
|- | |- | ||
| align="left" | 6 || 70 || 611% | | align="left" | 6 || 70 || 611% || 18330% | ||
|- | |- | ||
| align="left" | 7 || 74 || 645% | | align="left" | 7 || 74 || 645% || 19350% | ||
|} | |} | ||
|-| | |-| | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Skill Level !! Level Required !! Damage (Magical) !! | ! Skill Level !! Level Required !! Damage (Magical) !! Rockets !! Hits per Rocket !! Max Damage !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 55 || 445% | | align="left" | 1 || rowspan="2" | 55 || 445% || rowspan="7" | 15 || rowspan="7" | 1 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds | ||
|- | |- | ||
| align="left" | 2 || 478% | | align="left" | 2 || 478% || 7170% | ||
|- | |- | ||
| align="left" | 3 || 58 || 511% | | align="left" | 3 || 58 || 511% || 7665% | ||
|- | |- | ||
| align="left" | 4 || 62 || 545% | | align="left" | 4 || 62 || 545% || 8175% | ||
|- | |- | ||
| align="left" | 5 || 66 || 578% | | align="left" | 5 || 66 || 578% || 8670% | ||
|- | |- | ||
| align="left" | 6 || 70 || 611% | | align="left" | 6 || 70 || 611% || 9165% | ||
|- | |- | ||
| align="left" | 7 || 74 || 645% | | align="left" | 7 || 74 || 645% || 9675% | ||
|} | |} | ||
</tabber> | </tabber> | ||
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== Tips and Details == | == Tips and Details == | ||
* | *At least five cannonballs are required to activate this skill. | ||
*While there are 15 missiles, each missile deals damage twice. Once on impact and again with the explosion. | |||
**Impact damage '''may''' have been removed post 11/7/2013 KR update. | |||
*Its damage is further increased by [[Converted Warhead|Modified Warhead]]. | |||
**E.g., with Modified Warhead [15,16], '''Artillery Strike - Missile Shower''' [4] does an impressive 18312% magical damage. Extremely powerful for 200 MP. | |||
*To aim, hold down the skill key after activation and use the arrow keys to aim with the | *To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds. | ||
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward. | |||
**Everyone can see the reticle. | |||
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate. | |||
**The reticle tends to get stuck if used or directed into a sharp corner in the stage. | |||
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe. | |||
**Super armor is | **The highest amount of hits achieved on a Giant Training Monkey is 24/30. | ||
* | *It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms. | ||
*It is recommended to aim at a area without platforms above the | **This skill's inability to hit [[4-6|King Nasod Powertrain]] is one of the best examples. | ||
**Can hit below platforms post 11/7/2013 KR update. | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
*7/4/2013 KR | *7/4/2013 KR | ||
**Hitbox in platform | **Hitbox in platform terrain changed. | ||
*11/7/2013 | *11/7/2013 KR | ||
** | **Rockets can hit above and below platforms. | ||
<br> | <br> | ||
{{TTSkillsKR}} | {{TTSkillsKR}} |