Delayed Fire: Difference between revisions

119 bytes removed ,  12 January 2014
Affect-able isn't a real word, affected is and it makes sense. Also, there's no point in having the "don't get multiplier stacks and trap stacks confused" bit because the section already notes the difference.
(Affect-able isn't a real word, affected is and it makes sense. Also, there's no point in having the "don't get multiplier stacks and trap stacks confused" bit because the section already notes the difference.)
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*[[Wrathful Seed]]
*[[Wrathful Seed]]
*[[Eldrasil`s Rage]]
*[[Eldrasil`s Rage]]
<br>Affect-able traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
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*The Multiplier is the number of affected traps in play (includes twigs as well) minus one.  
*The Multiplier is the number of affected traps in play (includes twigs as well) minus one.  
**So when one trap is set off, the Multiplier is 0 giving no additional damage.
**So when one trap is set off, the Multiplier is 0 giving no additional damage.
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
*The maximum Multiplier possible is 5. Any traps added after it has capped will not increase the Multiplier.
**The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
*The Trap Multiplier increases as the level of delayed fire increases.  
*The Trap Multiplier increases as the level of delayed fire increases.  
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
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