Lunatic Psyker/fr: Difference between revisions

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At Lv35, Psychic Tracer can advance into Lunatic Psyker. The second class advancement quest is obtained from Ariel, the event NPC located in every town.  
At Lv35, Psychic Tracer can advance into Lunatic Psyker. The second class advancement quest is obtained from Ariel, the event NPC located in every town.  
===Lunatic Psyker===
===Lunatic Psyker===
#Talk to Adel in [[Altera]].
#Talk to [[NPCs#Altera|Adel]] in [[Altera]].
#Collect 7 memory alloys from Nasod monsters in Altera.
#Collect 7 memory alloys from Nasod monsters in Altera.
#Defeat Nasod king in [[4-6]] 4 times on Very Hard Mode(☆☆☆).
#Defeat Nasod king in [[4-6]] 4 times on Very Hard Mode(☆☆☆).
#Speak with Lento in [[Feita]].
#Speak with [[NPCs#Feita|Lento]] in [[Feita]].
#Collect 40 drops from necromancers from Feita.
#Collect 40 drops from necromancers from Feita.
#*Recommended '''Either''' doing [[X-3]] Very Hard(☆☆☆) going towards the bigger door forwards.
#*Recommended '''Either''' doing [[X-3]] Very Hard(☆☆☆) going towards the bigger door forwards.
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! width="25%" |Image
! width="25%" |Image
! width="50%" |Description<br>NOTE: '''All additional combos are applicable only when Add is in [[Add's Features#DP_Mode|DP Mode]]. New combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode#Tips and Details|here]].'''
! width="50%" |Description<br>NOTE: '''All additional combos are applicable only when Add is in [[Add's Features#DP_Mode|DP Mode]]. New combos will be activated after the normal combos. Combos affected can be seen [[Nasod Armor Mode#Tips and Details|here]].'''
! width="25%" |Damage<br>NOTE: Damage is calculated with [[Nasod Armor Mode|Level 1 Nasod Armor Mode]] and Awakening with around 30% increased damage.
! width="25%" |Damage<br>NOTE: Damage is calculated with [[Nasod Armor Mode - Battle Gear|Level 1 Nasod Armor Mode - Battle Gear]] and Awakening with around 30% increased damage.
|-
|-
| [[Image:LPCombo1.png]]  
| [[Image:LPCombo1.png]]  
| '''Crushing Smash'''
| '''Crushing Smash (Battle Gear Combo Extension)'''
Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor. He then furiously punches downwards twice while moving forward and finally punches them away with a forceful punch.<br>Pressing {{CZ}} while holding {{CR}} will increase number of punches up to a maximum of 20 punches. The more punches executed, the faster the next set of punches will be.
Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor. He then furiously punches downwards twice while moving forward and finally punches them away with a forceful punch.<br>Pressing {{CZ}} while holding {{CR}} will increase number of punches up to a maximum of 20 punches. The more punches executed, the faster the next set of punches will be.
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|  
(After base combo)<br>
(After base combo)<br>
(Slam) 355% Mag. Damage<br>
(Slam) 270% Mag. Damage<br>
{{CZ}} 250% Mag. Damage<br>
{{CZ}} 190% Mag. Damage<br>
{{CZ}} 170% Mag. Damage x3<br>
{{CZ}} 130% Mag. Damage x3<br>
{{CR}}{{CZ}} 150% Mag. Damage x2(Multi)<br>
{{CR}}{{CZ}} 150% Mag. Damage x2(Multi)<br>
{{CX}} 205% Mag. Damage
{{CX}} 205% Mag. Damage
|-
|-
| [[Image:LPCombo2.png]]  
| [[Image:LPCombo2.png]]  
| '''Sliding Slam'''
| '''Sliding Slam (Battle Gear Combo Extension)'''
Add will blink towards the target and slam them down, stunning them, followed by a heavy punch. He then continue the combo by punching through the target back and forth, and finishes by slamming the ground, knocking away targets.<br>Pressing {{CX}} while holding {{CR}}will increase number of punches up to a maximum of 6 punches.
Add will blink towards the target and slam them down, stunning them, followed by a heavy kick. He then continue the combo by punching through the target back and forth, and finishes by slamming the ground, knocking away targets.<br>Pressing {{CX}} while holding {{CR}} will increase number of punches up to a maximum of 6 punches.
|  
|  
(After base combo)<br>
(After base combo)<br>
(Slam) 355% Mag. Damage<br>
(Slam) 270% Mag. Damage<br>
{{CX}} 350% Mag. Damage<br>
{{CX}} 270% Mag. Damage<br>
{{CR}}{{CX}} 150% Mag. Damage x2(Multi)<br>
{{CR}}{{CX}} 150% Mag. Damage x2(Multi)<br>
{{CZ}} 180% Mag. Damage
{{CZ}} 180% Mag. Damage
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[[File:LPAnimation.gif|thumb|212x233px|Animation]]
[[File:LPAnimation.gif|thumb|212x233px|Animation]]
*Idle pose has motion in which normally his hand will not have a plasma orb, and then he will materialize it.
*Idle pose has motion in which normally his hand will not have a plasma orb, and then he will materialize it.
*In contrary of '''Lunatic Psyker's''' "brawler" design, he actually specializes more in magical attacks rather than physical. [[Mastermind]] also share the same contrary.
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{{Characters}}
{{Characters}}
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