Siege Shelling: Difference between revisions

Chung balance, KR tab added, skill information updated, Updates added
(Chung balance, KR tab added, skill information updated, Updates added)
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| [[Image:SiegeShelling.png]]
| [[Image:SiegeShelling.png]]
| '''[Active]''' Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon.
| '''[Active]''' Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance.
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|}
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<br>(From 800) !! rowspan="3" | Not consume<br>ammo chance !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! colspan="2" | Startup (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upwards !! rowspan="2" | Downwards !! rowspan="2" | Widewards
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Smash !! Swing !! Initial Shots !! Final Shot
! Initial !! Final
|-
|-
| align="left" | 1 || rowspan="3" | 15 || rowspan="24" | 70% || 100% || 147% || 294% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
| align="left" | 1 || rowspan="3" | 15 || 100% || 147% || 294% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
|-
|-
| align="left" | 2 || 102% || 150% || 300% || +1.2% || 2%
| align="left" | 2 || 102% || 150% || 300% || +1.2% || 2%
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<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#99CCFF"
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth
|- style="background:#99CCFF"
! Initial !! Final
|-
| align="left" | 1 || rowspan="3" | 15 || - || - || - || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds
|-
| align="left" | 2 || - || - || - || - || 2%
|-
| align="left" | 3 || - || - || - || - || 3%
|-
| align="left" | 4 || 16 || - || - || - || - || 4%
|-
| align="left" | 5 || 18 || - || - || - || - || 5%
|-
| align="left" | 6 || 20 || - || - || - || - || 6%
|-
| align="left" | 7 || 22 || - || - || - || - || 7%
|-
| align="left" | 8 || 24 || - || - || - || - || 8%
|-
| align="left" | 9 || 26 || - || - || - || - || 9%
|-
| align="left" | 10 || 28 || - || - || - || - || 10%
|-
| align="left" | 11 || 30 || - || - || - || - || 11%
|-
| align="left" | 12 || 32 || - || - || - || - || 12%
|-
| align="left" | 13 || 34 || - || - || - || - || 13%
|-
| align="left" | 14 || 36 || - || - || - || - || 14%
|-
| align="left" | 15 || 38 || - || - || - || - || 15%
|-
| align="left" | 16 || 40 || - || - || - || - || 16%
|-
| align="left" | 17 || 42 || - || - || - || - || 17%
|-
| align="left" | 18 || 44 || - || - || - || - || 18%
|-
| align="left" | 19 || 46 || - || - || - || - || 19%
|-
| align="left" | 20 (M) || 48 || - || - || - || - || 20%
|-
| align="left" | 21 || rowspan="4" | -* || - || - || - || - || 21%
|-
| align="left" | 22 || - || - || - || - || 22%
|-
| align="left" | 23 || - || - || - || - || 23%
|-
| align="left" | 24 || - || - || - || - || 24%
|}
</tabber>
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== [[Skill Note]] (KR Only) ==
== [[Skill Note]] (KR Only) ==
'''Name:''' Rapid-Firing Support (신속한 지원사격)<br>
'''Name:''' Rapid-Firing Support (신속한 지원사격)<br>
'''Description:''' Cast Speed,Fire Speed +15%
'''Description:''' Start up speed and firing speed increased by +15%
 
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== Tips and Details ==
== Tips and Details ==
*The initial hit reloads 1 ammo.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible.
*[[Shelling Guardian]]/[[Tactical Trooper]] siege shelling combos are also affected by '''Siege Shelling'''.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*While you are in Siege Shelling mode, MP is continuously being consumed.
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*Can shoot up to 7 cannonballs, though this is not normally possible unless you have [[Advanced Siege Shelling]] or [[Remodel Magazine]], or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*[[Deadly Chaser]] can catch with his dual pistols even after the 7th shot.
*[[Deadly Chaser]] can catch with his dual handguns even after the seventh shot.
*After the skill tree revamp, [[Advanced Siege Shelling]] combined with this skill, giving the passive effects to '''Siege Shelling'''.
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== Updates ==
== Updates ==
*3/29/2012 KR
*03/29/2012 KR
**Decreased height range by 45°.
**Decreased height range by 45°.
*7/4/2013 KR
*07/04/2013 KR
**Chance to not consume ammo effect added.
**Chance to not consume ammo added.
*07/10/2014 KR
**Fires tangible projectiles.
**Range increased.
**Damage increased.
**Skill note effect changed.
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