Siege Shelling: Difference between revisions
Chung balance, KR tab added, skill information updated, Updates added
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(Chung balance, KR tab added, skill information updated, Updates added) |
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| [[Image:SiegeShelling.png]] | | [[Image:SiegeShelling.png]] | ||
| '''[Active]''' Chung readies himself in siege mode. | | '''[Active]''' Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance. | ||
|} | |} | ||
<br> | <br> | ||
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<br> | <br> | ||
== Skill Information | == Skill Information == | ||
<tabber> | |||
NA= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=" | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! | ! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Initial !! Final | |||
|- | |- | ||
| align="left" | 1 || rowspan="3" | 15 | | align="left" | 1 || rowspan="3" | 15 || 100% || 147% || 294% || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds | ||
|- | |- | ||
| align="left" | 2 || 102% || 150% || 300% || +1.2% || 2% | | align="left" | 2 || 102% || 150% || 300% || +1.2% || 2% | ||
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|} | |} | ||
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. | <nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. | ||
|-| | |||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | |||
|- style="background:#99CCFF" | |||
! rowspan="2" | Strike (Physical) !! colspan="2" | Shots (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth | |||
|- style="background:#99CCFF" | |||
! Initial !! Final | |||
|- | |||
| align="left" | 1 || rowspan="3" | 15 || - || - || - || rowspan="24" | 70° || rowspan="24" | 10° || rowspan="24" | 45° || +0% || 1% || rowspan="24" | 20 MP || rowspan="24" | 5 Seconds | |||
|- | |||
| align="left" | 2 || - || - || - || - || 2% | |||
|- | |||
| align="left" | 3 || - || - || - || - || 3% | |||
|- | |||
| align="left" | 4 || 16 || - || - || - || - || 4% | |||
|- | |||
| align="left" | 5 || 18 || - || - || - || - || 5% | |||
|- | |||
| align="left" | 6 || 20 || - || - || - || - || 6% | |||
|- | |||
| align="left" | 7 || 22 || - || - || - || - || 7% | |||
|- | |||
| align="left" | 8 || 24 || - || - || - || - || 8% | |||
|- | |||
| align="left" | 9 || 26 || - || - || - || - || 9% | |||
|- | |||
| align="left" | 10 || 28 || - || - || - || - || 10% | |||
|- | |||
| align="left" | 11 || 30 || - || - || - || - || 11% | |||
|- | |||
| align="left" | 12 || 32 || - || - || - || - || 12% | |||
|- | |||
| align="left" | 13 || 34 || - || - || - || - || 13% | |||
|- | |||
| align="left" | 14 || 36 || - || - || - || - || 14% | |||
|- | |||
| align="left" | 15 || 38 || - || - || - || - || 15% | |||
|- | |||
| align="left" | 16 || 40 || - || - || - || - || 16% | |||
|- | |||
| align="left" | 17 || 42 || - || - || - || - || 17% | |||
|- | |||
| align="left" | 18 || 44 || - || - || - || - || 18% | |||
|- | |||
| align="left" | 19 || 46 || - || - || - || - || 19% | |||
|- | |||
| align="left" | 20 (M) || 48 || - || - || - || - || 20% | |||
|- | |||
| align="left" | 21 || rowspan="4" | -* || - || - || - || - || 21% | |||
|- | |||
| align="left" | 22 || - || - || - || - || 22% | |||
|- | |||
| align="left" | 23 || - || - || - || - || 23% | |||
|- | |||
| align="left" | 24 || - || - || - || - || 24% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== [[Skill Note]] (KR Only) == | == [[Skill Note]] (KR Only) == | ||
'''Name:''' Rapid-Firing Support (신속한 지원사격)<br> | '''Name:''' Rapid-Firing Support (신속한 지원사격)<br> | ||
'''Description:''' | '''Description:''' Start up speed and firing speed increased by +15% | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo (inherited from [[Advanced Siege Shelling]] and is determined with each shot), [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Remodel Magazine]], it is impossible. | ||
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | |||
* | *The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z. | ||
* | *[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values. | ||
*[[Deadly Chaser]] can catch with his dual | *[[Deadly Chaser]] can catch with his dual handguns even after the seventh shot. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
* | *03/29/2012 KR | ||
**Decreased height range by 45°. | **Decreased height range by 45°. | ||
* | *07/04/2013 KR | ||
**Chance to not consume ammo effect | **Chance to not consume ammo added. | ||
*07/10/2014 KR | |||
**Fires tangible projectiles. | |||
**Range increased. | |||
**Damage increased. | |||
**Skill note effect changed. | |||
<br> | <br> | ||