Grand Master: Difference between revisions
→Additional Combos
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| [[File:GMcombo1.png]] | | [[File:GMcombo1.png]] | ||
| '''Ground Breaker''' | | '''Ground Breaker''' | ||
After doing the standard {{CDRU}}{{CX}} combo, you can dive down and damage nearby enemies. | |||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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| [[File:GMcombo2.png]] | | [[File:GMcombo2.png]] | ||
| '''Furious Windmill (NA Only)''' | | '''Furious Windmill (NA Only)''' | ||
After | After doing the standard {{CX}}{{CX}} combo, you can switch to spin repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or stop pressing {{CX}}. You are able to move left and right while spinning. | ||
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | *The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or stoic target, or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | ||
*Post 09/03/2015 KR patch: | |||
**Moved to [[Saber Knight]]. | |||
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{{CDeX}} 160% Phy. Damage <br> | {{CDeX}} 160% Phy. Damage <br> | ||
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| [[File:GMcombo3.png]] | | [[File:GMcombo3.png]] | ||
|''' | |'''Relics of Victory (KR Only)''' | ||
After | After doing the standard {{CDR}}{{CX}} combo, you can drop mini [[Sword of Victory]]s in front. You can extend the combo by holding {{CHoldX}}. | ||
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{{CDR}}<br> | |||
{{CDeX}}<br> | |||
{{CDeHoldX}}<br> | |||
{{CDeX}} | |||
|- | |||
| align="center" |{{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} | |||
| '''Running Uppercut (KR Only)''' | |||
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies without knocking them up. | |||
*''Unlike [[Sword Knight|Sword Knight's]] old Dash {{CZ}}{{CZ}}{{CX}} combo, the third hit gives hitstun instead of knocking up.'' | |||
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{{CDR}}<br> | |||
{{CViZ}} 120% Phy. Damage <br> | |||
{{CViZ}} 168% Phy. Damage <br> | |||
{{CDeX}} 105% Phy. Damage | |||
|- | |||
| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}} | |||
|'''Combo Willmill (KR Only)''' | |||
After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, you can switch to spin repeatedly. Has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Willmill combo]]. | |||
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{{CDR}}<br> | {{CDR}}<br> |