Diabolic Esper: Difference between revisions
→Additional Combos
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*This combo can be used to activate Nasod Armor combos. | *This combo can be used to activate Nasod Armor combos. | ||
*While in Configuration Mode, the last X changes to Add kicking the energy sphere, causing multiple hits on contact. | *While in Configuration Mode, the last X changes to Add kicking the energy sphere, causing multiple hits on contact. | ||
*''Post KR 07/23/2015 patch:'' | |||
**Move to [[Time Tracer]]. | |||
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{{CX}} 175% Mag. Damage<br> | {{CX}} 175% Mag. Damage<br> | ||
Line 87: | Line 89: | ||
{{CX}} 225% Mag. Damage<br> | {{CX}} 225% Mag. Damage<br> | ||
{{CX}} 300% Mag. Damage | {{CX}} 300% Mag. Damage | ||
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| [[File:DEcombo3.png]] | |||
| '''Spatial Pull''' | |||
Add send his Dynamos towards the ground around the target's feet and lifts them up. He then creates a dimension gate and pull them towards him while in Super Armor. This combo can be used to activate his Nasod Armor combos. | |||
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank. | |||
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{{CZ}} 100% Phy. Damage<br> | |||
{{CZ}} 135% Phy. Damage<br> | |||
{{CX}} 135% Mag. Damage<br> | |||
{{CX}} 100% Mag. Damage<br> | |||
(PvP Damage Modifier = 0.989) | |||
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| [[File:DEcombo4.png]] | |||
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{{CDRU}}<br> | |||
{{CX}}<br> | |||
{{CZ}}<br> | |||
{{CZ}} | |||
|} | |} | ||