Taser Pilum: Difference between revisions

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*The player is able to move around freely while charging, and the spear can be fired while in midair.
*The player is able to move around freely while charging, and the spear can be fired while in midair.
*Activation time of this skill is very close to [[Spitfire]]'s, but a little slower.
*Activation time of this skill is very close to [[Spitfire]]'s, but a little slower.
*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*This skill can be useful against targets with Super Armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. [[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] and [[Energetic Heart|<font color="33ffff">Fusion Mode (Combined)</font>]] have the shortest range for '''Taser Pilum'''.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. [[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] and [[Energetic Heart|<font color="33ffff">Fusion Mode (Combined)</font>]] have the shortest range for '''Taser Pilum'''.
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
*Despite the update indicating a 1.5s stun duration, the tooltip for NA displays 1.1s stun duration.
*In NA, this skill's tooltip still states that the stun duration is 1.1 second despite the duration was increased to 1.5 second.  
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