Evan0225

Joined 1 September 2014
Line 74: Line 74:
*'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive.
*'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive.
**'''This affects mob kill EXP.'''
**'''This affects mob kill EXP.'''
**Guild passive skill needs clarification.
|
|
*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies.
*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies.
**'''This affects dungeon clear bonus and mob kill EXP.'''
**'''This affects dungeon clear bonus and mob kill EXP.'''
|
*'''TYPE3''': Random mission EXP modifier.
**Add this with TYPE2 for dungeon clear EXP.
|
|
*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1]
*'''MOB MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1]
|
|
*'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK BONUS + MVP BONUS + (TYPE2 IN DECIMAL)
*'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK BONUS + MVP BONUS + (TYPE2 IN DECIMAL) + (TYPE3 IN DECIMAL)
**1 is the base value.
**1 is the base value.
**30% is from clearing a dungeon.
**30% is from clearing a dungeon.
448

edits