Continuous Projection: Difference between revisions
From Elwiki
m (ED Senne moved page Sequence Trace to Continuous Projection: 연속투영 doesn't in any way mean Sequence Trace.) |
IceSoulMOG (talk | contribs) m (→Skill Information: looks better) |
||
Line 23: | Line 23: | ||
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection | ! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! Cooldown Reduction | ! Chance !! Cooldown Reduction | ||
|- | |- | ||
| align="left" | 1 || 15 || 25 MP || 6% || | | align="left" | 1 || 15 || 25 MP || 6% || 5% || 20% | ||
|- | |- | ||
| align="left" | 2 || | | align="left" | 2 || 31 || 52 MP || 9% || 10% || 30% | ||
|- | |- | ||
| align="left" | 3 || | | align="left" | 3 || 39 || 75 MP || 12% || 15% || 40% | ||
|- | |- | ||
| align="left" | 4 || 83 || 100 MP || 15% || | | align="left" | 4 || 83 || 100 MP || 15% || 20% || 50% | ||
|} | |} | ||
<br> | <br> |
Revision as of 08:37, 17 December 2016
[Passive] Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Character Level | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 6% | 5% | 20% |
2 | 31 | 52 MP | 9% | 10% | 30% |
3 | 39 | 75 MP | 12% | 15% | 40% |
4 | 83 | 100 MP | 15% | 20% | 50% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.