Skill Traits/de: Difference between revisions

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! Attributname !! Effekt
! Attributname !! Effekt
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| Verstärkt || *Angriffskraft steigt
| Verstärkt || {{*}}Angriffskraft steigt
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| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
| Gigantified<br>(거대화된) || Gigantic || {{*}}Skill radius / size increase
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| Lighter<br>(가벼워진) || Light || {{*}}MP cost reduced
| Leichter || {{*}}Ressourcen-Verbrauch sinkt
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| Heavier<br>(묵직해진) || Heavy || {{*}}Attack power increase{{*}}Cooldown time increase
| Schwerer || {{*}}Angriffskraft steigt{{*}}Cooldown wird verlängert
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| Useful<br>(유용해진) || Useful || {{*}}Damage reduced{{*}}Amount of hits dealt will increase
| Nützlicher || {{*}}Angriffskraft sinkt{{*}}Trefferanzahl steigt
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| Maximized<br>(극대화된) || Enhanced || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
| Maximized<br>(극대화된) || {{*}}Critical hit rate increase to 100%{{*}}Attack Power decrease
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| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
| Innovative<br>(역발상) || Reversed || {{*}}Cooldown increase{{*}}MP cost reduced
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| Critical<br>(치명적인) || Critical || {{*}}MP cost increase{{*}}Skill will ignore guard and 50% defense in PvE{{*}}Skill will ignore guard and 25% defense in PvP
| Tödlicher || {{*}}Ressourcen-Verbrauch steigt{{*}}Im Dungeon wird 50% Abwehr ignoriert{{*}}Im PvP wird 25% Abwehr ignoriert
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| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
| Accelerated<br>(가속화된) || Haste || {{*}}Cooldown time reduced
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| Regenerating (1)<br>(재생하는(1)) || Regenerating (1) || {{*}}Certain chance of regaining some of the MP used
| Regenerierend (1) || {{*}}Bei Aktivierung wird mit bestimmter Wahrscheinlichkeit ein Teil des verwendeten Manas wiederhergestellt
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| Regenerating (2)<br>(재생하는(2)) || Regenerating (2) || {{*}}Certain chance of reducing cooldown time
| Regenerierend (2) || {{*}}Certain chance of reducing cooldown time
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| Merciless<br>(무자비한) || Ruthless || {{*}}Skill will cancel Mana Break{{*}}Cooldown increase
| Unbarmherzig || {{*}}Unterbricht Mana-Break des Gegners{{*}}Cooldown steigt
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| Evil<br>(사악한) || Evil || {{*}}Skill will burn Mana
| Bösartig || {{*}}Bei Treffer werden MP des Gegners verbrannt
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| Tough<br>(강인한) || Powerful || {{*}}Super Armor added to the skill{{*}}Cooldown increase
| Tough<br>(강인한) || {{*}}Super Armor added to the skill{{*}}Cooldown increase
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| Sure-kill (1)<br>(확인사살(1)) || Killing Blow (1) || {{*}}Skill effect's duration increase
| Sicherer (1) || {{*}}Dauer verliehener Effekte wird verlängert
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| Sure-kill (2)<br>(확인사살(2)) || Killing Blow (2) || {{*}}Skill effect's effectiveness increase
| Sicherer (2) || {{*}}Skill effect's effectiveness increase
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| Absorbing<br>(흡수하는) || Absorbing || {{*}}Skill's Mana gain will increase
| Absorbierend || {{*}}Bei Treffer steigt der Mana-Erhalt
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| Tenacious<br>(집요한) || Persistent || {{*}}Skill will reduce KD per hit
| Tenacious<br>(집요한) || {{*}}Skill will reduce KD per hit
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| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
| Persistent<br>(끈질긴) || Persistent || {{*}}Range/Duration increased
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