Sword Taker: Difference between revisions

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After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, finishes by swinging your sword upward launching the enemy upwards.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, finishes by swinging your sword upward launching the enemy upwards.
*''Post KR 01/17/2012 patch:''
**Now launches a shorter distance.
*''Post KR 04/20/2015 patch:''
**Pushing distance increased.
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{{CDR}}<br>
{{CDR}}<br>
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After doing the {{CX}}{{CX}} combo, pressing {{CZ}} will slash once and press the {{CZ}} button again to perform a flurry of consecutive slashes. While slashing, you can interrupt with skills. You will be in '''Super Armor''' while slashing and will burn 2 MP per slash.
After doing the {{CX}}{{CX}} combo, pressing {{CZ}} will slash once and press the {{CZ}} button again to perform a flurry of consecutive slashes. While slashing, you can interrupt with skills. You will be in '''Super Armor''' while slashing and will burn 2 MP per slash.
*''Post 01/17/2012 KR patch:''
**Has Super Armor applied along with a MP burn effect.
**Combo mechanic changed: just press {{CZ}} once after pressing {{CX}}{{CX}}{{CZ}} instead of mashing the button.
*''Post 04/20/2015 KR patch:''
**Pushing distance increased.
*''Post 08/06/2015 KR patch:''
**Doesn't knock down anymore.
**Can be canceled by skills during slash animation.
*''Post 01/28/2016 KR patch:''
**Fixed final hit damage not being applied.
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{{CX}} 285% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
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Strikes enemies once with your Nasod Claw and execute 3 swings in an elegant manner, launching enemies on the last swing. Its possible to catch the victim after the final swing with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, or {{CDRU}}{{CZ}}.
Strikes enemies once with your Nasod Claw and execute 3 swings in an elegant manner, launching enemies on the last swing. Its possible to catch the victim after the final swing with skills, {{CDR}}{{CZ}}, {{CDR}}{{CX}}, or {{CDRU}}{{CZ}}.
*''Post 08/06/2015 KR patch:''
**Moved from [[Blade Master]] to Sword Taker.
**The second Z will not launch anymore and the launch of the last Z was altered so it's possible to continue the combo.
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{{CX}} 285% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
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After slashing the air, perform a diagonal aerial dive then slash through the enemies.
After slashing the air, perform a diagonal aerial dive then slash through the enemies.
*''Post 08/06/2015 KR patch:''
**New combo added.
*''Post 12/01/2016 KR patch:''
**Hit time increased.
**Fixed issue where final {{CZ}} not work.
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{{CDRU}} <br>
{{CDRU}} <br>
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{{CZ}} 87% Phy. Damage
{{CZ}} 87% Phy. Damage
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=== Updates ===
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|01/17/2012 KR|{{*}}Launching distance of {{CDR}}{{CZ}}{{CZ}}{{CZ}} decreased.<br>
{{*}}{{CX}}{{CX}}{{CZ}}{{CConZ}} changed to {{CX}}{{CX}}{{CZ}}{{CZ}}. Super Armor and MP Burn added to final {{CZ}}.|text-align=left}} •
{{tt|04/20/2015 KR|{{*}}Pushing distance of {{CDR}}{{CZ}}{{CZ}}{{CZ}} and {{CX}}{{CX}}{{CZ}}{{CZ}} increased.|text-align=left}} •
{{tt|08/06/2015 KR|{{*}}{{CX}}{{CX}}{{CZ}}{{CZ}} no longer knocks down and can be cancelled with skills.<br>
{{*}}Added [[Blade Master]]'s {{CX}}{{CZ}}{{CZ}}{{CZ}} to '''Sword Taker'''. Removed launch from second {{CZ}} and launch of final {{CZ}} was altered to allow combos.<br>
{{*}}Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.|text-align=left}} •
{{tt|01/28/2016 KR|{{*}}Fixed final hit of {{CX}}{{CX}}{{CZ}}{{CZ}} not dealing damage.|text-align=left}} •
{{tt|12/01/2016 KR|{{*}}Hitstun of {{CDRU}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} increased. Fixed issue where final {{CZ}} didn't work.|text-align=left}}
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