Solace's Fortress: Difference between revisions
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*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with the '''[Sun's Condemnation]''' debuff that reduces their attack power and movement speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain the '''[El's Blessing]''' buff that increases their attack speed and movement speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to 10% of the damage inflicted. | *'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with the '''[Sun's Condemnation]''' debuff that reduces their attack power and movement speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain the '''[El's Blessing]''' buff that increases their attack speed and movement speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to 10% of the damage inflicted. | ||
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a '''Mark of the Sun''' that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace during this attack when the timer hits 0. | *'''[Judgement] Confusion Stigma:''' Solace will inflict players with a '''Mark of the Sun''' that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace during this attack when the timer hits 0. | ||
**The player can still clear the judgement should their '''Mark''' overlaps with Solace's if they are Invulnerable when the countdown ends, doesn't work with other player's Marks though. | |||
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted. | *'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted. | ||
*'''[Judgement] Ignition Rain:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach. | *'''[Judgement] Ignition Rain:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach. | ||
**The device that gets enabled depends on Solace's orientation. If Solace is facing towards the screen, then the flotation device on the right side of the arena is enabled. If Solace's back is facing towards the screen, then it's on the left. | **The device that gets enabled depends on Solace's orientation. If Solace is facing towards the screen, then the flotation device on the right side of the arena is enabled. If Solace's back is facing towards the screen, then it's on the left (Alternatively, go to the side opposite of Solace's raised hand). | ||
**A command jump such as [[Chung]] and [[Lu/Ciel]]'s >>^X will not allow you to gain enough height unless they are on one of the highest platforms on either side of the map. | **A command jump such as [[Chung]] and [[Lu/Ciel]]'s >>^X will not allow you to gain enough height unless they are on one of the highest platforms on either side of the map. | ||
**If the attack is not avoided by the intended method of the launch pad, you will not get the [El's Blessing] buff and will still receive the [Sun's Condemnation] debuff. | **If the attack is not avoided by the intended method of the launch pad, you will not get the [El's Blessing] buff and will still receive the [Sun's Condemnation] debuff. | ||
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|contents7={{*}}'''Solace''': ''Finally, here you are. Was the El Search Party fun? Let's end it now.'' | |contents7={{*}}'''Solace''': ''Finally, here you are. Was the El Search Party fun? Let's end it now.'' | ||
|tab8=Mid Boss Dialogue | |tab8=Mid Boss Dialogue | ||
|contents8='''[Judgement]''' Failure : {{*}}'''Solace''': ''I will | |contents8='''[Judgement] Darkness Flame ''' Failure : {{*}}'''Solace''': ''I will destroy that fantasy of yours.''<br> | ||
'''[Judgement]''' Success : {{*}}'''Solace''': '' | '''[Judgement] Darkness Flame''' Success : {{*}}'''Solace''': ''Is this the result of what you have accomplished so far?''<br> | ||
Full '''[Mark of Judgement]''' : {{*}}'''Solace''': ''It is too late. What will you do to resist this?'' | Full '''[Mark of Judgement]''' : {{*}}'''Solace''': ''It is too late. What will you do to resist this?'' | ||
|tab10=Phase 2 Intro Custcene | |tab10=Phase 2 Intro Custcene | ||
|contents10={{*}}'''Solace''': ''If you can't overcome this, you guys have no reason to live.'' | |contents10={{*}}'''Solace''': ''If you can't overcome this, you guys have no reason to live.'' | ||
|tab11=Ending Dialogue | |tab11=Ending Dialogue | ||
|contents11='''Final Trial''' Failure (Failed Ending) : {{*}}'''Solace''': ''No matter what you do...time | |contents11='''Final Trial''' Failure (Failed Ending) : {{*}}'''Solace''': ''No matter what you do... time waits for no one.''<br> | ||
'''Final Trial''' Success (True Ending) : {{*}}'''Solace''': '' | '''Final Trial''' Success (True Ending) : {{*}}'''Solace''': ''The truth of this world will now be revealed.'' | ||
}} | }} | ||
| BDrop={{tabs|name=1|tab1=Elysion's Hernacyd Blade|contents1={{:10-6Bdrop1}}|tab2=Elysion's Hernacyd Dual Weapon|contents2={{:10-6Bdrop2}}|tab3=Elysion's Hernacyd Guns|contents3={{:10-6Bdrop3}}|tab4=Solace's Dark Red Sun Set|contents4={{:Solace Set}}}} | | BDrop={{tabs|name=1|tab1=Elysion's Hernacyd Blade|contents1={{:10-6Bdrop1}}|tab2=Elysion's Hernacyd Dual Weapon|contents2={{:10-6Bdrop2}}|tab3=Elysion's Hernacyd Guns|contents3={{:10-6Bdrop3}}|tab4=Solace's Dark Red Sun Set|contents4={{:Solace Set}}}} |
Revision as of 05:26, 6 February 2018
Solace's Fortress
“ | Solace's Fortress. The underground fortress where Solace, the Master of the Sun, is supposedly hiding the abducted El Lady. The last battle in Elysion finally begins.
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” |
Description
The underground fortress where Solace, the Sun Master, is supposedly hiding the abducted El Lady.
Recommended Level
87-90
Required Combat Power
90
Ally
Mobs
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Mini Boss
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Monster Image | Boss Description | Boss Moves |
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COPY_S - A duplicate of CODE-Maya. |
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Diceon Core - The core device powering the surrounding Nasods, primarily CODE_S. Destroy the core and CODE_S will cease to function. |
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Obstacles
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Boss
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Monster Image | Boss Description | Boss Moves |
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Solace - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion. |
Upon the start of the fight, Solace's health bar will be engulfed by the [Mark of Judgement]. The mark will change depending on the outcome of [Judgement] moves.
Note:
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Solace (Phase 2) - Solace, unmasked, in a dimension of his own creation. |
Solace is able to use all the abilities from Phase 1 with the exception of [Judgement] Darkness Flame.
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Dialogue
- Dungeon Start Cutscene
- Mid Dungeon Dialogue
- Boss Intro Cutscene
- Mid Boss Dialogue
- Phase 2 Intro Custcene
- Ending Dialogue
- Nasod Bird: (Whistle - dead)
- Spear Organic Core: Target mismatch - alert system reactivated.
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- Elysion's Hernacyd Blade
- Elysion's Hernacyd Dual Weapon
- Elysion's Hernacyd Guns
- Solace's Dark Red Sun Set
Image | Name | Boss | Character | Stats |
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Lv86 Blade: Physical Attack +5078 Magical Attack +5078 [Unidentified * ?] [Unidentified * ?] 2% chance of double attack (Except special active skills) Critical +6% |
Gallery
Trivia
- Despite being left handed, Solace's sword flies into his right hand in his introduction cutscene.
- Although li_dungeon008 was renamed as li_stage_elysion003, if there is a li_dungeon008 in "music" folder, the dungeon still uses li_dungeon008 instead of li_stage_elysion003 in the corridor area before reaching the inner core.
Alternative Names
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