Dark Crescent/ModA: Difference between revisions

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__NOTOC__{{DISPLAYTITLE:Dark Crescent}}{{Languages|Dark Crescent (Force)}}
__NOTOC__{{DISPLAYTITLE:Dark Crescent}}{{Languages|Dark Crescent (Force)}}
<div style="float: right;">{{#ev:youtube|12M2dYpTis0|300}}</div>
<div style="float: right;">{{#ev:youtube|BWIdesS0v-k|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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|-
| {{Force|LuCielSkill15.png}}
| {{Force|LuCielSkill15.png}}
| {{SkillType|SA|T}}<br>{{SkillType|M}}
| {{SkillType|SA|T}}<br>{{SkillType|M}} Slash enemies and fire demonic energy forwards. (Can also be activated midair.)  If it is activated as a chain skill, teleport the attacker to the nearest attacked enemy and attack.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Level Required !! Damage (Physical) !! Max Hits !! CP Gain !! MP Usage !! Cooldown
! Level Required !! Demonic Aura (Physical) !! Max Hits !! CP Gain !! MP Usage !! Cooldown
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|-
| align="left" | 99 || 301% || ?? || 2 CP || 100 MP || 7 Seconds
| align="left" | 99 || 301% || 11 || 2 CP || 100 MP || 7 Seconds
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Level Required !! Damage (Physical)
! Level Required !! Demonic Aura (Physical)
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|-
| align="left" | 99 || 119%
| align="left" | 99 || 119%
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| {{SkillText|Light|80}} || 80 MP || {{SkillText|Gigantic|130}}
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Gigantic|130}}
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|}
<br>
== Tips and Details ==
*The skill does push targets at the same rate it travels, ensuring that non-stationary targets receive full damage.
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