Magdonic Cannon/ModA: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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*The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires. | *The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires. | ||
**Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits. | **Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits. | ||
***When fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point-blank range, and with the souls hitting said enemy roughly 85 to 95 times, the skill can do a total average of | ***When fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point-blank range, and with the souls hitting said enemy roughly 85 to 95 times, the skill can do a total average of {{formatnum:{{#expr: 389*4 + 52*85}}}}%~{{formatnum:{{#expr: 389*4 + 52*95}}}}% ({{formatnum:{{#expr: 147*4 + 21*85}}}}%~{{formatnum:{{#expr: 147*4 + 21*95}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: (389*4 + 52*85)*1.2}}}}%~{{formatnum:{{#expr: (389*4 + 52*95)*1.2}}}}% ({{formatnum:{{#expr: (147*4 + 21*85)*1.2}}}}%~{{formatnum:{{#expr: (147*4 + 21*95)*1.2}}}}% in PvP) Magical Damage with the '''Empowered''' skill trait. | ||
**Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something. | **Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something. | ||
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other. | **The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other. | ||
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**Explosion damage increased. | **Explosion damage increased. | ||
**Unleash Soul damage decreased. | **Unleash Soul damage decreased. | ||
*06/14/2018 KR | *06/14/2018 (KR) / 06/27/2018 (NA) | ||
**Unleash Soul damage increased. | **Unleash Soul damage increased. | ||
<br> | <br> |