Hellfire Gatling: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|jEkwnhkgR-8|300}}</div>
<div style="float: right;">{{#ev:youtube|jEkwnhkgR-8|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:HellGat.png]]<br>
| [[Image:HellGat.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage.  
| '''[Special Active]''' Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage.  
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
|-
|-
| [[Weapon Taker]]
| [[Weapon Taker]]
| <center>Lv5</center>
| align=center | Lv.5
| <center>65 SP</center>
| align=center | 65 SP
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
{{VersionTabs
|NA=
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat +10%'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} 113%
{{!}} align=center {{!}} 113%
{{!}} align="center" {{!}} 63%
{{!}} align=center {{!}} 63%
{{!}} align="center" rowspan=7 {{!}} 40
{{!}} align=center rowspan=7 {{!}} 40
{{!}} align="center" rowspan=7 {{!}} +30
{{!}} align=center rowspan=7 {{!}} +30
{{!}} align="center" rowspan=7 {{!}} 300MP
{{!}} align=center rowspan=7 {{!}} 300 MP
{{!}} align="center" rowspan=7 {{!}} 30 Seconds
{{!}} align=center rowspan=7 {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} 136%
{{!}} align=center {{!}} 136%
{{!}} align="center" {{!}} 76%
{{!}} align=center {{!}} 76%
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} 156%
{{!}} align=center {{!}} 156%
{{!}} align="center" {{!}} 88%
{{!}} align=center {{!}} 88%
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} 181%
{{!}} align=center {{!}} 181%
{{!}} align="center" {{!}} 101%
{{!}} align=center {{!}} 101%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 215%
{{!}} align=center {{!}} 215%
{{!}} align="center" {{!}} 120%
{{!}} align=center {{!}} 120%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 7
{{!}} 7
{{!}} align="center" {{!}} 284%
{{!}} align=center {{!}} 284%
{{!}} align="center" {{!}} 158%
{{!}} align=center {{!}} 158%
{{!}}}
{{!}}}
|KR=
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="3" {{!}} '''Overheat'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat +10%'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" rowspan="6" {{!}} 40
{{!}} align=center rowspan=6 {{!}} 40
{{!}} align="center" {{!}} %
{{!}} align=center rowspan=6 {{!}} +30
{{!}} align="center" {{!}} %
{{!}} align=center rowspan=6 {{!}} 250 MP
{{!}} align="center" rowspan="6" {{!}} 70
{{!}} align=center rowspan=6 {{!}} 30 Seconds
{{!}} align="center" rowspan="6" {{!}} 250MP
{{!}} align="center" rowspan="6" {{!}} 30 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 149%
{{!}} align=center {{!}} 149%
{{!}} align="center" {{!}} 5960%
{{!}} align=center {{!}} 80%
{{!}} align="center" {{!}} 5960%+80% Per shot
{{!}} align="center" {{!}} 8360%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} 172%
{{!}} align=center {{!}} 172%
{{!}} align="center" {{!}} 6880%
{{!}} align=center {{!}} 92%
{{!}} align="center" {{!}} 6880%+92% Per Shot
{{!}} align="center" {{!}} 9640%
{{!}}}
{{!}}}
}}
}}
<br>


<br>
== Tips and Details ==
== Tips and Details ==
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
*This skill can cause [[Weapon Taker#Overheat|Overheat]].
**When [[Weapon Taker#Overheat|Overheated]], the blasts will deal more damage along with more hits.
**When [[Weapon Taker#Overheat|Overheated]], the blasts will deal more damage along with more hits.
*Best used when the opponent is pressed against the wall to ensure maximum hits.
*Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
<br>
== Updates ==
*1/19/2012 KR
** Changed the shots to spray out random.
*3/29/2012 KR
** Increased pushrate.
** Decreased damage and MP cost.
<br>
== Trivia ==
*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very similar to [[Seven Burst]], except x10 the fire balls and lacking an endblast.
*Very high damaging Skill, good for Bosses.
<br>
*After 1 week [[Weapon Taker]] was release, they changed the shots to spray out random, rather then a straight line.
**This makes it hard to get all 70 hits on a targets.
**Best used when the opponent is pressed against the wall to ensure maximum hits.
*Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
*In 29/3/12 KR patch, the damage is reduced and the pushrate is increased.


<Br>
{{Template:WTSkills}}
{{Template:WTSkills}}
[[Category:Weapon Taker Skills]]

Revision as of 10:20, 13 March 2013

[Special Active] Levering his Nasod Arm, Raven rapidly shoots as many blasts of heat as he can, dealing heavy cumulative damage.


Requirements

Class Master SP Requirement
Weapon Taker Lv.5 65 SP


Skill Information

NA

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Overheat +10% Normal Overheat
1 113% 63% 40 +30 300 MP 30 Seconds
2 136% 76%
3 156% 88%
4 181% 101%
5 (M) 215% 120%
6 % %
7 284% 158%

KR

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Overheat +10% Normal Overheat
1 % % 40 +30 250 MP 30 Seconds
2 % %
3 % %
4 % %
5 (M) 149% 80%
6 172% 92%


Tips and Details

  • This skill can cause Overheat.
    • When Overheated, the blasts will deal more damage along with more hits.
  • Best used when the opponent is pressed against the wall to ensure maximum hits.
  • Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.


Updates

  • 1/19/2012 KR
    • Changed the shots to spray out random.
  • 3/29/2012 KR
    • Increased pushrate.
    • Decreased damage and MP cost.


Trivia

  • Very similar to Seven Burst, except x10 the fire balls and lacking an endblast.


Template:WTSkills