Siege Mode: Difference between revisions

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→‎Tips and Details: Minor (After a series of tests, I am pretty sure elemental proc rate is reduced on siege arrows)
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m (→‎Tips and Details: Minor (After a series of tests, I am pretty sure elemental proc rate is reduced on siege arrows))
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*Skill description values appear to be incorrect across all versions.
*Skill description values appear to be incorrect across all versions.
**The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
**The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*Siege will consume 2 MP per second when left active without firing.
*Siege will consume 2 MP per second when left active without firing.
**Siege will not passively consume MP when entered through [[Sniping Ranger]]'s XXXX combo.
**Siege will not passively consume MP when entered through [[Sniping Ranger]]'s XXXX combo.
*X attacks are not affected by any passive skill with exception of [[Siege Swift]].
*X attack damage is not affected by any passive skill with exception of [[Siege Swift]].
**It will however benefit from [[Vibration Shot]].
*If a target is in range, X attacks will be aimed toward them when fired.
*If a target is in range, X attacks will be aimed toward them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and below you by 1 platform.
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*''Post KR Dec.13 2012 patch'':  
*''Post KR Dec.13 2012 patch'':  
**Both Z and X shots naturally pierce once allowing them to hit two targets.
**Both Z and X shots naturally pierce once allowing them to hit two targets.
**All passives now apply to Siege X, not just Siege Swift.
**All passives now apply to Siege X damage, not just Siege Swift.
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.


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