Siege Mode: Difference between revisions
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→Tips and Details: Minor (After a series of tests, I am pretty sure elemental proc rate is reduced on siege arrows)
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m (→Tips and Details: Minor (After a series of tests, I am pretty sure elemental proc rate is reduced on siege arrows)) |
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*Skill description values appear to be incorrect across all versions. | *Skill description values appear to be incorrect across all versions. | ||
**The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing. | **The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing. | ||
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | |||
*Siege will consume 2 MP per second when left active without firing. | *Siege will consume 2 MP per second when left active without firing. | ||
**Siege will not passively consume MP when entered through [[Sniping Ranger]]'s XXXX combo. | **Siege will not passively consume MP when entered through [[Sniping Ranger]]'s XXXX combo. | ||
*X | *X attack damage is not affected by any passive skill with exception of [[Siege Swift]]. | ||
**It will however benefit from [[Vibration Shot]]. | |||
*If a target is in range, X attacks will be aimed toward them when fired. | *If a target is in range, X attacks will be aimed toward them when fired. | ||
**Arrows will also aim at targets that are in range and below you by 1 platform. | **Arrows will also aim at targets that are in range and below you by 1 platform. | ||
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*''Post KR Dec.13 2012 patch'': | *''Post KR Dec.13 2012 patch'': | ||
**Both Z and X shots naturally pierce once allowing them to hit two targets. | **Both Z and X shots naturally pierce once allowing them to hit two targets. | ||
**All passives now apply to Siege X, not just Siege Swift. | **All passives now apply to Siege X damage, not just Siege Swift. | ||
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | **Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | ||