Supersonic Buster: Difference between revisions

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| align="left" | 99 || 1404% || 555%
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Mode !! Regular
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! {{PvE}}
| {{formatnum:{{#expr: 11705 + 4628*10}}}}%
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! {{PvP}}
| {{formatnum:{{#expr: 1404 + 555*10}}}}%
|}
*Assuming all hits connect.
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== Tips and Details ==
== Tips and Details ==
*'''Supersonic Buster''' can deal a total of {{formatnum:{{#expr: 11705 + 4628*10}}}}% ({{formatnum:{{#expr: 1404 + 555*10}}}}% in PvP) Physical Damage if all hits connect.
*The hit from '''High Speed Blast''' pushes opponents back with multiple explosions. Due to this, enemies that cannot be pushed back will receive fewer hits.  
**The hit from '''High Speed Blast''' pushes opponents back with multiple explosions. Due to this, enemies that cannot be pushed back will receive fewer hits.  
*While charging, the skill will do up to 9 unlisted hits, each doing 100% (25% in PvP) Physical Damage.
*While charging, the skill will do up to 9 unlisted hits, each doing 100% (25% in PvP) Physical Damage.
*However, compared to [[Ancient Trigger]], this skill is situational for maximum damage since hits from '''Sonic Shock''' has its own hitboxes, but it doesn't cover a large amount of space, and '''High Speed Blast''' doesn't push targets far enough to connect '''Sonic Shock''''s additional hits.
*However, compared to [[Ancient Trigger]], this skill is situational for maximum damage since hits from '''Sonic Shock''' has its own hitboxes, but it doesn't cover a large amount of space, and '''High Speed Blast''' doesn't push targets far enough to connect '''Sonic Shock''''s additional hits.
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