Mega Slash: Difference between revisions
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| {{SkillText|Light|80}} || 80 MP || {{SkillText|Critical|120}} || 120 MP | | {{SkillText|Light|80}} || 80 MP || {{SkillText|Critical|120}} || 120 MP | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan=4 | Mode !! colspan=4 | Normal !! colspan=4 | [[Knight Emperor]] | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! rowspan=2 colspan=2 | Normal !! rowspan=2 colspan=2 | Destruction !! colspan=4 | [[Knight]] | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! colspan=2 | Normal !! colspan=2 | Destruction | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! Uncharged !! Charged !! Uncharged !! Charged !! Uncharged !! Charged !! Uncharged !! Charged | |||
|- | |||
! {{PvE}} | |||
| 3321% || {{#expr: 3321*1.2}} || {{#expr: 3321*1.5}}% || {{#expr: (3321*1.2)*1.5}} | |||
| {{#expr: 3321*1.1}}% || {{#expr: (3321*1.2)*1.1}} || {{#expr: (3321*1.5)*1.1}}% || {{#expr: ((3321*1.2)*1.5)*1.1}} | |||
|- | |||
! {{PvP}} | |||
| 1198% || {{#expr: 1198*1.2}}% || {{#expr: 1198*1.5}}% || {{#expr: (1198*1.2)*1.5}}% | |||
| {{#expr: 3321*1.1}}% || {{#expr: (1198*1.2)*1.1}}% || {{#expr: (1198*1.5)*1.1}}% || {{#expr: ((1198*1.2)*1.5)*1.1}}% | |||
|} | |||
<br> | |||
== Related Skills == | |||
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | |||
|- | |||
| valign="top" | | |||
===[[Knight Emperor]]=== | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[File:Dunno.png]] | |||
| align="center" width="150" | [[Knight]] | |||
|} | |||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*A small flash of light will indicate when the skill is fully charged. The skill's delay will end when this happens, and holding the skill any longer will make you enter super armor instead. | *A small flash of light will indicate when the skill is fully charged. The skill's delay will end when this happens, and holding the skill any longer will make you enter super armor instead. | ||
*The skill either do its base damage or fully charged damage, there is no in between while charging. | |||
*The skill knocks down, so it is best used as a finisher or on targets that cannot be knocked down. | *The skill knocks down, so it is best used as a finisher or on targets that cannot be knocked down. | ||
**During '''Awakening''', the skill will briefly lift hit enemies. Any party members or other hitstun effects (from titles or potions) can prevent the enemy from being knocked down. | **During '''Awakening''', the skill will briefly lift hit enemies. Any party members or other hitstun effects (from titles or potions) can prevent the enemy from being knocked down. | ||
*This skill can be [[Counter_Attack|countered]]. | *This skill can be [[Counter_Attack|countered]]. | ||
<br> | <br> | ||