Rhythmical Quake/Stage 2: Difference between revisions
From Elwiki
No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 44: | Line 44: | ||
|- | |- | ||
| align=left | 99 || 389% || 283% | | align=left | 99 || 389% || 283% | ||
|} | |||
<br> | |||
== Skill Information (02/27/2020 KR Patch) == | |||
=== {{PvE}} === | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Flying Knee Kick !! Take Down Kick !! Flying Knee Kick !! Take Down Kick | |||
|- | |||
| align=left | 99 || 2492% || 1812% || 3 || 4 || 200 MP || 36 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Flying Knee Kick !! Take Down Kick | |||
|- | |||
| align=left | 99 || 391% || 284% | |||
|} | |} | ||
<br> | <br> | ||
Line 57: | Line 79: | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 389*3 + 283*4}}}}% | | {{formatnum:{{#expr: 389*3 + 283*4}}}}% | ||
|} | |||
<br> | |||
== Total Damage (02/27/2020 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Mode !! Regular | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 2492*3 + 1812*4}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 391*3 + 284*4}}}}% | |||
|} | |} | ||
<br> | <br> | ||
Line 64: | Line 99: | ||
**On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough. | **On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough. | ||
*It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill. | *It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill. | ||
<br> | |||
== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 01/16/2020 || 02/12/2020 || colspan=2 align="left" | | |||
*'''Rhythmical Quake''' added. | |||
|- | |||
| 02/27/2020 || - || colspan=2 align="left" | | |||
*{{buff|Damage increased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 08:17, 26 February 2020
- English
[Master Skill Stage 2] 바람에 몸을 실어 공중으로 높이 뛰어오른 후, 지면을 향해 바람의 기운을 담은 발차기를 시전한다. Master Skill is unaffected by skill enhance effects except Master-only effects. |
Requirements
Class | Level Required |
---|---|
Anemos : Master Class | 99 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flying Knee Kick | Take Down Kick | Flying Knee Kick | Take Down Kick | |||
99 | 1510% | 1099% | 3 | 4 | 200 MP | 36 Seconds |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Flying Knee Kick | Take Down Kick | |
99 | 389% | 283% |
Skill Information (02/27/2020 KR Patch)
PvE
Level Required | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flying Knee Kick | Take Down Kick | Flying Knee Kick | Take Down Kick | |||
99 | 2492% | 1812% | 3 | 4 | 200 MP | 36 Seconds |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Flying Knee Kick | Take Down Kick | |
99 | 391% | 284% |
Total Damage
Mode | Regular |
---|---|
PvE | 8,926% |
PvP | 2,299% |
Total Damage (02/27/2020 KR Patch)
Mode | Regular |
---|---|
PvE | 14,724% |
PvP | 2,309% |
Tips and Details
- Non-Super Armor enemies will be dragged along the entire skill, ensuring full hits.
- On Super Armor targets, it is best to stay close to them so the initial section can deal more damage, as it is unlikely to hit with both parts unless the enemy is large enough.
- It is ill advised to use the skill when here is a platform at the peak of the first portion in PvP. This may result in the target entering a knockdown state, completely negating the second half of the skill.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/16/2020 | 02/12/2020 |
| |
02/27/2020 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 리드미컬 퀘이크 | Rhythmical Quake |