Combat Ranger: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 1: Line 1:
{{Languages|Combat Ranger}}
{{Languages|Combat Ranger}}
{{Infobox_character |name=Rena |color=#00FF00 |image=[[Image:Combat Ranger.png|300px]] |class=Combat Ranger |weapon=Bow |tree=[[Rena]] > [[Combat Ranger]] > [[Wind Sneaker]]|AN=[[File:flag-kr.png]] 컴뱃 레인저<br>[[File:flag-us.png]] Combat Ranger<br>[[File:flag-gb.png]] Battle Markswoman<br>[[File:flag-fr.png]] Guerrière Archère<br>[[File:flag-jp.png]] コンバットレンジャー<br>[[File: Flag br.png]] Arqueira de Combate<br>[[File:flag-it.png]] Arciera Guerriera}}
{{Infobox_character |name=Rena |color=#00FF00 |image=[[Image:Combat Ranger.png|300px]] |class=Combat Ranger |weapon=Bow |tree=[[Rena]] > [[Combat Ranger]] > [[Wind Sneaker]]|AN=[[File:flag-kr.png]] 컴뱃 레인저<br>[[File:flag-us.png]] Combat Ranger<br>[[File:flag-gb.png]] Battle Markswoman<br>[[File:flag-fr.png]] Guerrière Archère<br>[[File:flag-jp.png]] コンバットレンジャー<br>[[File: Flag br.png]] Arqueira de Combate<br>[[File:flag-it.png]] Arciera Guerriera}}
<center>{{quotation|Stay down fool!}}</center>
<center>{{quotation|Stay down fool!}}</center>
<br>


<br>
=Combat Ranger=
==Combat Ranger==
=== Speciality ===
=== Speciality ===
The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.
The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.
<br>


<br>
=== Background ===
=== Background ===
As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a [[Combat Ranger]].
As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a [[Combat Ranger]].
<br>


<br>
== <br>First Class Advancement ==
== <br>First Class Advancement ==
[[File:cs.png|thumb|'''Combat Ranger''' can also be obtained by using the Cash Shop item: '''Combat Ranger's Spirit''']]
[[File:cs.png|thumb|'''Combat Ranger''' can also be obtained by using the Cash Shop item: '''Combat Ranger's Spirit''']]
Line 26: Line 25:


<br> At Lv35, a [[Combat Ranger]] can advance into a [[Wind Sneaker]].  
<br> At Lv35, a [[Combat Ranger]] can advance into a [[Wind Sneaker]].  
<br>
<br>


=== Skill Tree ===
=== Skill Tree ===
<tabber>
{{tabs
NA=
|name=Skill Tree
{{:Skill Tree: Combat Ranger}}
|tab1=NA
|-|
|contents1={{:Skill Tree: Combat Ranger}}
 
|tab2=KR
KR=
|contents2={{:Skill Tree: Combat Ranger KR}}
{{:Skill_Tree: Combat Ranger KR}}
}}
</tabber>
<br>


== Additional Combos  ==
== Additional Combos  ==
Line 78: Line 76:


== Skills  ==
== Skills  ==
<tabber>
{{tabs
|-|
|name=Skills
NA=
|tab1=NA
{| width="100%" class="FCK__ShowTableBorders" style="border: medium none transparent; background: none repeat scroll 0% 0% transparent;"
|contents1={{:Combat Ranger/Skills-NA}}
|-
|tab2=KR
| valign="top" |
|contents2={{:Combat Ranger/Skills-KR}}
=== Special Active  ===
}}
 
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spinning_Kick.png]]
| align="center" width="150" | [[Spinning Kick|Spinning Drill Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crecent Kick.png]]
| align="center" width="150" | [[Crescent Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SHOCK_HO.png]]
| align="center" width="150" | [[Sharp Fall]] [[Image:lock.gif|lock.gif]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TAI-HO-MING.png]]
| align="center" width="150" | [[Dive Kick Bombing|Explosive Dash Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
| align="center" width="150" | [[Violent Attack]] [[Image:lock.gif|lock.gif]]
|}
 
| valign="top" |
 
=== Active  ===
 
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect_Kick.png‎]]
| align="center" width="150" | [[Reflective Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Low_Kick.PNG]]
| align="center" width="150" | [[Low Kick]] [[Image:lock.gif|lock.gif]]
|}
 
| valign="top" |
 
=== Buff  ===
 
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Magic Attack Advanced Buff.PNG]]
| align="center" width="150" | [[Magic Adrenaline]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:STactive3.png]]
| align="center" width="150" | [[Power Adrenaline]]
|}
 
| valign="top" |
=== Passive  ===
 
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Intermediate Magic Training.PNG]]
| align="center" width="150" | [[Intermediate Magic Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:STPassive2.png]]
| align="center" width="150" | [[Intermediate Strength Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Agility.png]]
| align="center" width="150" | [[Supple Movement|Nimble Movement]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Fighting_Spirit.png]]
| align="center" width="150" | [[Fighter Spirit]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Swift_Kicks.png]]
| align="center" width="150" | [[Swift Kicks|Speed Kick]]
|}
 
|}
 
<br>
<br>
|-|
KR=
{| width="100%" style="background: transparent; border: transparent"
|-
| valign="top" |
=== Special Actives ===
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spinning_Kick.png]]
| align="center" width="150" | [[Spinning Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crecent Kick.png]]
| align="center" width="150" | [[Crescent Kick]]
|- style="background-color: rgb(255, 255, 255);"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TAI-HO-MING.png]]
| align="center" width="150" | [[Dive Kick Bombing ]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
| align="center" width="150" | [[Violent Attack]] [[Image:lock.gif|lock.gif]]
|}
<br>
| valign="top" |
=== Actives ===
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Low_Kick.PNG]]
| align="center" width="150" | [[Low Kick]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Middle Kick.png]]
| align="center" width="150" | [[Middle Kick]] [[Image:lock.gif|lock.gif]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Reflect_Kick.png]]
| align="center" width="150" | [[Reflective Kick]]
|}
| valign="top" |
=== Passive ===
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:RPassive3.png]]
| width="150" align="center" | [[Basic Strength Training]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Swift_Kicks.png]]
| align="center" width="150" | [[Swift Kicks]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:Nimble.png]]
| align="center" width="150" | [[Quick Movement]]
|- style="background-color: #FFFFFF;"
| width="40" | [[Image:New Agility.png]]
| align="center" width="150" | [[Supple Movement]]
|}
|}
</tabber>


{{Characters}}
{{Characters}}

Revision as of 15:09, 9 September 2013

Combat Ranger
Full Name
Rena
Class
Combat Ranger
Weapon
Bow
Stay down fool!


Combat Ranger

Speciality

The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.

Background

As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a Combat Ranger.


First Class Advancement

Combat Ranger can also be obtained by using the Cash Shop item: Combat Ranger's Spirit

Rena is required to be Lv15 to begin her first class advancement.
After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger, Combat Ranger, or Trapping Ranger.

Combat Ranger

  1. Talk to Ruichel in Elder
  2. Eliminate 8 Big Soldiers and 8 Little Soldiers in 2-5 on any difficulty.
  3. Clear 2-5 on Hard or Higher within 10 minutes.
  4. Clear 2-5 on Very Hard with B rank or higher.


At Lv35, a Combat Ranger can advance into a Wind Sneaker.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

Image Description Damage
File:Cr1.png Triple Kick

After dashing and jumping, Rena does three kicks mid-air.


100% Phy. Damage
120% Phy. Damage
160% Phy. Damage

Windmill

Double jumping, Rena stomps down into the ground and does a wide windmill that
launches all enemies into the air.


220% Phy. Damage
120% Phy. Damage

Double Slide

An upgrade of her normal dash attack, Rena has the ability to dash once more.
Her first dash can also be cancelled for an Active or Special Active.


130% Phy. Damage
160% Phy. Damage
200% Phy. Damage


Skills



Characters