Tenebrous Equipment: Difference between revisions

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* Polarize: Damage Dealt/Received Increase +n% (Max 45%) <font color="red">'''(Dungeon)'''</font>
* Polarize: Attack/Attacked Increase +n% (Max 45%) <font color="red">'''(Dungeon)'''</font>
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* Deals additional continuous damage that is n% of damage upon attack for 3 sec. <font color="red">'''(Dungeon)'''</font>
* Deals continuous damage by n% of damage dealt for 3 sec. <font color="red">'''(Dungeon)'''</font>
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|  align=center rowspan=15 | ◆◆◆ <br> [3 Stars] || align=center rowspan=15 | Shared
|  align=center rowspan=15 | ◆◆◆ <br> [3 Stars] || align=center rowspan=15 | Shared
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* When attacking enemies with less than n% HP, damage is increased by n%<br>(HP condtion and damage increase increases when applying the same effects)
* Damage Increased by n% when attacking enemies with HP n% or lower<br>(When same socket is applied, HP condition and Damage Increase stat stacks)
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* When using skills n% chance of resetting the skill's cooldown [Excluding Hyper Active, Master Skill]<br>(Chance increases when applying the same effects)
* Upon using Skill, n% chance to reset cooldown for the Skill used [Excluding Extreme Heavenly Love, Hyperactives, Active Force Skill]<br>(When same socket is applied, chance stacks)
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* Every 30 seconds, for a duration of n seconds, increase All Skill Damage by n%<br>(Duration increases when applying the same effects)
* Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks)
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* When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%
* All Skill Damage n% when all resistance combined is more than 1000
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* When using a Master Skill, recovers ally's special resources (NF/Cannonball/Spirit Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian Point) by n% (Cooldown 30s)<br>(Recovery increases when applying the same effects)
* Upon using Master Skill, Allies' specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.)<br>(When same socket is applied, recovery stat stacks)
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* When using shared active Force Skill, create a space that decreases damage taken by n% for a short time. (5s cooldown)<br>(Damage reduction increases when applying the same effects)
* Upon using Force Active Skill, create an area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.)<br>(When same socket is applied, damage reduction stat stacks)
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* Upon awakening, create a shield equal to n% of maximum HP. While the shield is up, recover n% HP/MP every 3 seconds. (20s cooldown)<br>(Shield health and recovery increase when applying the same effects)
* Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks)
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* Transcendence Skill Slot damage increase effect is increased by n%, and the buff's duration is increased by n.<br>(Duration and damage increase increases when applying the same effects)
* Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by 3 sec.<br>(When same socket is applied, duration and damage stacks)
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