Puppet Theater: Difference between revisions

no edit summary
m (Text replacement - "17-([1-4])" to "18-$1")
No edit summary
Line 81: Line 81:
*'''{{color|red|Slashing Attack}}''': the doll will swing its blade in a short range, dealing massive amounts of damage and pushing targets back on the last hit.
*'''{{color|red|Slashing Attack}}''': the doll will swing its blade in a short range, dealing massive amounts of damage and pushing targets back on the last hit.
*'''{{color|red|Chase}}''': the puppet will gain a dark purple aura and keep following you, inflicting hitstunning continuous damage within.
*'''{{color|red|Chase}}''': the puppet will gain a dark purple aura and keep following you, inflicting hitstunning continuous damage within.
*'''Resurrection''': the doll will resurrect a total of 3 times with different amounts of HP: 120 bars at first, then 75 bars, then finally with only 45.
*'''Resurrection''': the doll will resurrect a total of 3 times with different amounts of HP: 120 bars at first, then 75 bars, then finally with only 45. It will also deal 10% more damage per stage (+10% at stage 2, +20% at stage 3, and +30% at stage 4).
'''Note:'''
'''Note:'''
*Puppet is the target that must be defeated.
*Puppet is the target that must be defeated.
Line 95: Line 95:
*'''{{color|red|Puppet Cage}}''': Puppet Master will imprison a random party member in a cage on puppet strings. The cage can be destroyed by other party members only via Command/Active skills. A caged individual can still take damage from the puppet, and thus can be killed with no way to dodge.
*'''{{color|red|Puppet Cage}}''': Puppet Master will imprison a random party member in a cage on puppet strings. The cage can be destroyed by other party members only via Command/Active skills. A caged individual can still take damage from the puppet, and thus can be killed with no way to dodge.
*'''{{color|red|Rage System}}''': Continuously using skills in this territory will enrage Puppet Master. The current rage meter can be checked in top middle of one's screen, below the default location of status effect indicators.
*'''{{color|red|Rage System}}''': Continuously using skills in this territory will enrage Puppet Master. The current rage meter can be checked in top middle of one's screen, below the default location of status effect indicators.
**If the meter reaches 100, Puppet Master gives out a random order to the affected individual in the form of a debuff that lasts 5 seconds, including actions such as "only move top/left/right", "do not use skills/potions", "do not use dash", or "do not move". The order will be indicated by a yellow warning below the rage bar.
**If the meter reaches 100, Puppet Master gives out a random order to the affected individual in the form of a debuff that lasts 5 seconds, including actions such as "only move left/right", "jump", "do not use commands/skills/potions", "do not use dash", or "do not move". The order will be indicated by a yellow warning below the rage bar.
***Should you fail the order, Puppet Master applies a debuff that continuously depletes your HP and MP (around -40% per second).
***Should you fail the order, Puppet Master applies a debuff that continuously depletes your HP by 40% and MP by 200 (per second) for a short period.
**The meter will fill up depending on the skill tier used and constantly decrease by 3 points per second.
**The meter will fill up depending on the skill tier used and constantly decrease by 3 points per second.
***{{color|{{ColorSel|Skill|Active}}|[Active]|b=1}} skills will not have any effect on the bar.
***{{color|{{ColorSel|Skill|Active}}|[Active]|b=1}} skills will not have any effect on the bar.