Tenebrous Equipment: Difference between revisions
Undo revision 818636 by EreshSai (talk) ok so it didn't actually fix anything haha
(→Identifiable Effects: I think the table messed up for whatever reason? Anyways I think I fixed it. (Used to show "maximum number of loops" or smth) |
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[[File:Teaser - Tenebrous Equipment.png|center|700px]] | [[File:Teaser - Tenebrous Equipment.png|center|700px]] | ||
== Equipment Pieces== | == Equipment Pieces== | ||
<center><gallery widths= | <center><gallery widths=100px> | ||
File:Tenebrous Top Piece (Elsword).png|[[Tenebrous Top Piece]] | File:Tenebrous Top Piece (Elsword).png|[[Tenebrous Top Piece]] | ||
File:Tenebrous Bottom Piece (Elsword).png|[[Tenebrous Bottom Piece]] | File:Tenebrous Bottom Piece (Elsword).png|[[Tenebrous Bottom Piece]] | ||
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| rowspan=40 align=center | ◆◆◇ <br> [2 Stars] | | rowspan=40 align=center | ◆◆◇ <br> [2 Stars] | ||
|- | |- | ||
| rowspan= | |- | ||
| rowspan=10 align=center | Top Piece | |||
| | | | ||
* Ignore Enemy Physical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font> | * Ignore Enemy Physical Defense Increase +n% (Max +20%) <font color="red">'''(Dungeon)'''</font> | ||
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|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
| rowspan= | | align=center rowspan=9 | Bottom Piece | ||
| | | | ||
* Physical Defense Increase +n% | * Physical Defense Increase +n% | ||
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|- | |- | ||
| rowspan= | | align=center rowspan=10 | Gloves | ||
| | | | ||
* Command Attack Damage Increase +n% | * Command Attack Damage Increase +n% | ||
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|- | |- | ||
| rowspan= | | align=center rowspan=10 | Shoes | ||
| | | | ||
* Skill MP Cost Decrease -n% <font color="red">'''(Dungeon)'''</font> | * Skill MP Cost Decrease -n% <font color="red">'''(Dungeon)'''</font> | ||
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|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | |||
* Buff - Party Movement Speed Increased by n% <font color="red">'''(Dungeon)'''</font> | * Buff - Party Movement Speed Increased by n% <font color="red">'''(Dungeon)'''</font> | ||
|{{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| rowspan= | | align=center rowspan=15 | ◆◆◆ <br> [3 Stars] || align=center rowspan=15 | Shared | ||
| rowspan= | | rowspan=2 | | ||
* Damage Increased by n% when attacking enemies with HP n% or lower<br>(When same socket is applied, HP condition and Damage Increase stat stacks) | * Damage Increased by n% when attacking enemies with HP n% or lower<br>(When same socket is applied, HP condition and Damage Increase stat stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | ||
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|| {{PossibleValueHelper|postfix=%|max_value=3|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=3|separator= / }} | ||
|- | |- | ||
| rowspan= | | rowspan=2 | | ||
* Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks) | * Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | ||
|- | |- | ||
| {{PossibleValueHelper|every=2|max_value=5|separator= / | | {{PossibleValueHelper|every=2|max_value=5|separator= / }} | ||
|- | |- | ||
| | | | ||
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|| {{PossibleValueHelper|postfix=%|max_value=20|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=20|separator= / }} | ||
|- | |- | ||
| rowspan= | | rowspan=2 | | ||
* Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks) | * Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
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| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | | {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| rowspan= | | rowspan=2 | | ||
* Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec.<br>(When same socket is applied, duration and damage stacks) | * Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec.<br>(When same socket is applied, duration and damage stacks) | ||
|| {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=2|separator= / }} | ||
|- | |- | ||
| {{PossibleValueHelper|max_value=3|separator= / | | {{PossibleValueHelper|max_value=3|separator= / }} | ||
|- | |- | ||
| rowspan= | | rowspan=2 | | ||
* For n seconds after using a Hyper Active, gain a buff that increases Special Active Cooldown speed by n times. (Duration and cooldown speed increase increases when applying the same effects) | * For n seconds after using a Hyper Active, gain a buff that increases Special Active Cooldown speed by n times. (Duration and cooldown speed increase increases when applying the same effects) | ||
|| {{PossibleValueHelper|max_value=15|separator= / | || {{PossibleValueHelper|max_value=15|separator= / }} | ||
|- | |- | ||
| {{PossibleValueHelper|appender=1|max_value=0.05|separator= / }} | | {{PossibleValueHelper|appender=1|max_value=0.05|separator= / }} |