Remnant of Crimson Calamity (Zone 2): Difference between revisions
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| '''Remnant of Crimson Calamity (2x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.''' | | '''Remnant of Crimson Calamity (2x)''' - Four giant dragon heads the guard the tower.<br>'''All four heads must be destroyed simultaneously. If left defeated for 30 seconds, the head will revive itself with full health.''' | ||
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*'''Headbutt:''' Ram its head towards the screen. | <!--*'''Headbutt:''' Ram its head towards the screen. | ||
*'''Head Swing:''' Tilt its head to the side then slide across its portion of the map. | *'''Head Swing:''' Tilt its head to the side then slide across its portion of the map. | ||
*'''Head Slam:''' Raise its head and slowly move, tracking onto a target, it will them slam its head into the ground shattering large fragments of stone. | *'''Head Slam:''' Raise its head and slowly move, tracking onto a target, it will them slam its head into the ground shattering large fragments of stone. | ||
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*'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | *'''<font color=red>Fire Pillar:</font>''' The Dragons will withdraw into the crater as a light will target each player, shooting a fire pillar from below four times consecutively which will remain static for 10 seconds and deal heavy damage, burning 30MP on hit. | ||
*'''<font color=red>Flame Absorption:</font>''' Inhale for a period of time, absorbing any lingering flames. The flames can be destroyed to prevent the attack from going through. | *'''<font color=red>Flame Absorption:</font>''' Inhale for a period of time, absorbing any lingering flames. The flames can be destroyed to prevent the attack from going through. | ||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''--> | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= |
Revision as of 14:11, 28 March 2024
- English
Remnant of Crimson Calamity [Zone 2]
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Description
With the spirit's guidance, the source of the eerie aura was easily found.
Recommended Level
99
Required Combat Power
6,000,000
Details
{{
- 3~4 players.
- Only one Resurrection Stones can be used to revive.
- Players are given a 15 second penalty before they can resurrect themselves.
- Bosses can only be frozen or petrified 3 times each (every hit is 1 count) at a time. When this limit is exceeded, they become invulnerable to that debuff for 60 seconds.
- Freezing or petrifying can be attempted again after 30 seconds, but you will not be able to chain it further. This also resets the 3-step chain's cooldown to 60 seconds.
Environmental Debuff - Abyss
- The El's power does not reach into this realm, Attack and HP will be reduced by 90% and Critical decreases by 30%.
Remnant of Crimson Calamity
At the foot of the tower, players fight on a large ringed shaped map with two Remnant of Crimson Calamity, each with a unique sigil carved on their forehead. Players must fight and defeat both of these beasts within a short span of each other. Failure to do so will have the defeated head reviving itself with full health. A UI will be added at the top of the screen indicating the HP of all four dragons, each HP orb marked with each dragon's corresponding sigil.
}}Boss
Dialogue
Updates
{{
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Date | Changes | |
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KR | NA | |
12/22/2022 | 01/18/2023 |
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- Other
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21
- Laby
- Noah
- Lithia
- Miscellaneous
Event | Special | Secret | Challenge Mode | Guild |
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{{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Other
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21