Elsword: Difference between revisions
→Combos
Shironsaki (talk | contribs) (can some1 find a more high res version of that pic. also update the chars icons to the new faces.) |
IceSoulMOG (talk | contribs) (→Combos) |
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! width="30%" |Damage (KR) | ! width="30%" |Damage (KR) | ||
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| '''{{ | | '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}''' | ||
| Basic 4 hit combo with his sword. | | Basic 4 hit combo with his sword. | ||
| | | | ||
{{ | {{CViZ}} Physical Damage 100% (149%)<br> | ||
{{ | {{CViZ}} Physical Damage 120% (183%)<br> | ||
{{ | {{CViZ}} Physical Damage 120% (217%)<br> | ||
{{ | {{CViZ}} Physical Damage 140% (343%) | ||
|- | |- | ||
| '''{{ | | '''{{CViZ}}{{CViZ}}{{CViZ}}{{CViX}}''' | ||
| Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance. | | Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance. | ||
| | | | ||
{{ | {{CViZ}} Physical Damage 100% (149%)<br> | ||
{{ | {{CViZ}} Physical Damage 120% (183%)<br> | ||
{{ | {{CViZ}} Physical Damage 120% (217%)<br> | ||
{{ | {{CViX}} Physical Damage 140% (297%) | ||
|- | |- | ||
| '''{{ | | '''{{CDeX}}{{CDeX}}{{CDeX}}''' | ||
| Basic 3 heavy hit combo with his sword. | | Basic 3 heavy hit combo with his sword. | ||
| | | | ||
{{ | {{CDeX}} Physical Damage 160% (287%)<br> | ||
{{ | {{CDeX}} Physical Damage 210% (311%)<br> | ||
{{ | {{CDeX}} Physical Damage 240% (392%) | ||
|- | |- | ||
| '''{{ | | '''{{CDeX}}{{CDeX}}{{CViZ}}''' | ||
| Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards. | | Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards. | ||
| | | | ||
{{ | {{CDeX}} Physical Damage 160% (287%)<br> | ||
{{ | {{CDeX}} Physical Damage 210% (311%)<br> | ||
{{ | {{CViZ}} Physical Damage 180% (377%) | ||
|- | |- | ||
| '''{{CU}}{{ | | '''{{CU}}{{CViZ}}''' | ||
| Single jump slash. | | Single jump slash. | ||
| | | | ||
{{CU}}{{ | {{CU}}<br> | ||
{{CViZ}} Physical Damage 100% (160%) | |||
|- | |- | ||
| '''{{CU}}{{ | | '''{{CU}}{{CDeX}}''' | ||
| Single jump overhead slash, knocking down targets. | | Single jump overhead slash, knocking down targets. | ||
| | | | ||
{{CU}}{{ | {{CU}}<br> | ||
{{CDeX}} Physical Damage 180% (349%) | |||
|- | |- | ||
| '''{{CDR}}{{ | | '''{{CDR}}{{CViZ}}{{CViZ}}''' | ||
| 2 slashes after dashing. | | 2 slashes after dashing. | ||
*''Post KR 04/20/2015 patch:'' | *''Post KR 04/20/2015 patch:'' | ||
**Pushing distance increased. | **Pushing distance increased. | ||
| | | | ||
{{CDR}}{{ | {{CDR}}<br> | ||
{{ | {{CViZ}} Physical Damage 120% <br> | ||
{{CViZ}} Physical Damage 160% | |||
|- | |- | ||
| '''{{CDR}}{{ | | '''{{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}}''' | ||
| 2 slashes after dashing followed by piercing through the enemy. | | 2 slashes after dashing followed by piercing through the enemy. | ||
*'''This was formerly an exclusive combo to [[Sword Knight]], but it is now given to base [[Elsword]] after the 07/23/2015 KR patch and can only be used in KR.''' | *'''This was formerly an exclusive combo to [[Sword Knight]], but it is now given to base [[Elsword]] after the 07/23/2015 KR patch and can only be used in KR.''' | ||
| | | | ||
{{CDR}}{{ | {{CDR}}<br> | ||
{{ | {{CViZ}} Physical Damage 120% (173%)<br> | ||
{{ | {{CViZ}} Physical Damage 160% (209%)<br> | ||
{{CDeZ}} Physical Damage 100% (235%) | |||
|- | |- | ||
| '''{{CDR}}{{ | | '''{{CDR}}{{CDeX}}''' | ||
| Heavy uppercut after dashing, knocking targets up. | | Heavy uppercut after dashing, knocking targets up. | ||
| | | | ||
{{CDR}}{{ | {{CDR}}<br> | ||
{{CDeX}} Physical Damage 100% (319%) | |||
|- | |- | ||
| '''{{CDRU}}{{ | | '''{{CDRU}}{{CViZ}}{{CViZ}}{{CViZ}}''' | ||
| 3 sword slashes after dashing in midair. | | 3 sword slashes after dashing in midair. | ||
| | | | ||
{{CDRU}}{{ | {{CDRU}}<br> | ||
{{ | {{CViZ}} Physical Damage 100% (172%)<br> | ||
{{ | {{CViZ}} Physical Damage 120% (206%)<br> | ||
{{CViZ}} Physical Damage 160% (309%) | |||
|- | |- | ||
| '''{{CDRU}}{{ | | '''{{CDRU}}{{CDeX}}{{CDeX}}''' | ||
| 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down. | | 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down. | ||
| | | | ||
{{CDRU}}{{ | {{CDRU}}<br> | ||
{{ | {{CDeX}} Physical Damage 200% (299%)<br> | ||
{{CDeX}} Physical Damage 240% (408%) | |||
|} | |} | ||
<br> | <br> |