Pyro Knight: Difference between revisions
→Combos
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Gameboy224 (talk | contribs) (→Combos) |
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! width="30%" |Image | ! width="30%" |Image | ||
! width="50%" |Description | ! width="50%" |Description | ||
! width="20%" |Damage<br>NOTE: Flames Damage is calculated before [[Body of Fire]]. | ! width="20%" |Damage<br>NOTE: Flames Damage is calculated before [[Body of Fire]]. 653 45% | ||
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| [[File:PKcombo1.png]] | | [[File:PKcombo1.png]] | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CViZ}} | {{CViZ}} 166% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}} 300% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}} 138% Mag. Damage x3 (6 MP) | ||
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| [[File:PKcombo2.png]] | | [[File:PKcombo2.png]] | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CViZ}} | {{CViZ}} 166% Phy. Damage <br> | ||
{{CDeX}} | {{CDeX}} 124% Mag. Damage x3 (6 MP) | ||
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| [[File:PKcombo4.png]] | | [[File:PKcombo4.png]] | ||
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After doing a circular swing, follow up by executing a barrage of flame strikes before striking them away. During the 2nd flame strike, small flame wave will be released which can continuously damage the target. | After doing a circular swing, follow up by executing a barrage of flame strikes before striking them away. During the 2nd flame strike, small flame wave will be released which can continuously damage the target. | ||
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{{CDeX}} | {{CDeX}} 287% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}} 86% Mag. Damage x3<br> | ||
{{CViZ}} | {{CViZ}} 86% Mag. Damage x3 <br> | ||
{{CViZ}} | {{CViZ}} 165% Mag. Damage x2<br> | ||
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| [[File:PKcombo5.png]] | | [[File:PKcombo5.png]] | ||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
{{CViZ}}<br> | {{CViZ}} 160% Phy. Damage <br><br> | ||
{{CViConX}} | {{CViConX}} 169% Mag. Damage + 186% Mag. Damage x5 | ||
|} | |} | ||
<br> | <br> |