Shackling Chain/ModA: Difference between revisions
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| {{Force|Dreadlord09.png}} | | {{Force|Dreadlord09.png}} | ||
| {{SkillType|A}} | | {{SkillType|A}} Shackles all enemies within a fan shaped area forward. Enemies hit will be put in a "Bound" status for 1 second. Press the skill key again to instantly move to the enemy. | ||
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| {{SkillText|Shackling Chain}} | | {{SkillText|Shackling Chain Force}} | ||
|} | |} | ||
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! Class !! Level Required !! Force Skill Required | ! Class !! Level Required !! Force Skill Required | ||
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| [[Catastrophe]] || 99 || Shackling Chain {{SkillType| | | [[Catastrophe]] || 99 || Shackling Chain {{SkillType|Change}} | ||
|} | |} | ||
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! colspan=3 | Empowered Shackling Chain !! colspan=2 | Powerful Shackling Chain | ! colspan=3 | Empowered Shackling Chain !! colspan=2 | Powerful Shackling Chain | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan=3 | Attribute Effect !! colspan=2 | | ! rowspan=3 | Attribute Effect !! colspan=2 | Damage !! rowspan=3 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! | ! Chains !! Dash Blow !! rowspan=2 | Cooldown | ||
|- | |- | ||
| {{SkillText|Empowered|120}} || 588% || 483.6% || {{SkillText|Powerful|140}} || 9.8 Seconds | | {{SkillText|Empowered|120}} || 588% || 483.6% || {{SkillText|Powerful|140}} || 9.8 Seconds | ||
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|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! colspan=2 | Empowered Shackling Chain | ! colspan=2 | Empowered Shackling Chain | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! colspan=2 | Damage | ! colspan=2 | Damage | ||
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<br> | <br> | ||
== | == Tips and Details == | ||
*This version has a slightly higher area of effect and can bind an infinite amount of enemies as long as they are in the area, compared to the normal version. It does less damage however. | |||
*The dash of the normal version is replaced with an instantaneous teleport, so any enemies that were to fall between the initial target and you will no longer prevent you from hitting the right target. | |||
<br> | <br> | ||