Status Effects: Difference between revisions
→Index of Effect Icons
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| [[File:Status_364.png|center|]] | | [[File:Status_364.png|center|]] | ||
| | | Eid's Blessing | ||
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* | *Create the unlimited number of Eids | ||
*Super Armor State | |||
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* | *Use/Be in range of [[Satz Aurora]] | ||
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| [[File:Status_365.png|center|]] | | [[File:Status_365.png|center|]] | ||
| | | Seed Absorption | ||
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* | *Increase attack power, crititcal damage, defense, and awakening recharge speed/awaken duration | ||
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* | *Use [[Wechsel]] | ||
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| [[File:Status_366.png|center|]] | | [[File:Status_366.png|center|]] | ||
| | | Seed of Chaos | ||
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* | *Damge Decreased, MP Gained when attacking or attacked | ||
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* | *Ain's Third path's system | ||
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| [[File:Status_367.png|center|]] | | [[File:Status_367.png|center|]] | ||
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| [[File:Status_369.png|center|]] | | [[File:Status_369.png|center|]] | ||
| | | Ruler of the Abyss | ||
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* | *Active/Special skill damage increase 1 time | ||
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* | *Use 3 Special active skill will activate [[Ruler of the Abyss]] buff, | ||
*Increasing skill damage of the following skill by 50%. | |||
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| [[File:Status_370.png|center|]] | | [[File:Status_370.png|center|]] | ||
| | | Unleashed Power | ||
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* | *Attack Power increase | ||
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* | *Use [[Befreiung Feld]] when awaken, each enemy that has been hit successfully will increase [Liberated Force] by 1 stack. (Max 5 stack). | ||
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| [[File:Status_371.png|center|]] | | [[File:Status_371.png|center|]] | ||
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| [[File:Status_377.png|center|]] | | [[File:Status_377.png|center|]] | ||
| | | Magic Chain | ||
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* | *Magical attack power increase | ||
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* | *Exept Hyperactive, all [[Magic Knight]]'s, [[Rune Slayer]]'s, [[Rune Master]]'s command and skill will active this effect. | ||
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| [[File:Status_378.png|center|FEVER!!]] | | [[File:Status_378.png|center|FEVER!!]] | ||
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| [[File:Status_419.png|center|]] | | [[File:Status_419.png|center|]] | ||
| | | Enhanced Absorption | ||
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* | *MP Recovery per 1 nearby enemy | ||
*Skill Cooldown decrease | |||
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* | *When Seed of Chaos enters Stage 3, All Skill Cooldown is accelerated and MP Recovery is increased based on the number of nearby enemies. | ||
*Buff duration: 10s | |||
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| [[File:Status_420.png|center|]] | | [[File:Status_420.png|center|]] |