Triple Geyser: Difference between revisions
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! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ||
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| align="left" | 20 || 603% || rowspan="2" | | | align="left" | 20 || 603% || rowspan="2" | 20 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds | ||
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| align="left" | [Enhanced] || 723% | | align="left" | [Enhanced] || 723% | ||
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== Tips and Details == | == Tips and Details == | ||
* | *The '''Fire Pillars''' can deal up to 16 hits on most medium-sized enemies with the right positioning, though only large enough enemies will take all 20 hits. | ||
**How the hitbox works is not fully understood, but it seems most similar to [[Supreme Punishment]], where there is one overall hitbox and then 3 seperate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar). | |||
*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | |||
*'''[Enhanced] Triple Geyser''' does {{formatnum:{{#expr: 723* | *'''[Enhanced] Triple Geyser''' does {{formatnum:{{#expr: 723*20}}}}% ({{formatnum:{{#expr: 261*20}}}}% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing {{formatnum:{{#expr: (723*20)*1.44}}}}% ({{formatnum:{{#expr: (261*15)*1.44}}}}% in PvP) Magical Damage. | ||
**KR: In '''Destruction''' mode, the skill is capable of dealing up to {{formatnum:{{#expr: 723*20*1.5}}}}% ({{formatnum:{{#expr: 261*20*1.5}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: (723*20)*1.44*1.5}}}}% ({{formatnum:{{#expr: (261*15)*1.44*1.5}}}}% in PvP) with the '''Heavy''' trait. | |||
<br> | <br> | ||