PvP: Difference between revisions
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==Free Season== | ==Free Season== | ||
Free Seasons are a rankless arena PvP mode that generally takes place in between actual PvP Seasons. Despite being unable to gain ranks during these seasons, players are still able to gain AP from matches. PvP modifies on skills are also removed during free seasons. | |||
== PvP Shop == | == PvP Shop == | ||
You can use the AP you obtain from Arena matches to purchase special items from Alchemists or [[Camilla]]. Below | You can use the AP you obtain from Arena matches to purchase special items from Alchemists or [[Camilla]]. Below is a list of purchasable items. | ||
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| tab1=Basic Magic Stones | | tab1=Basic Magic Stones | ||
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The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:<br><br> | The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:<br><br> | ||
*'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Attack Speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, and Reduced Damage. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP and serves the same purpose. Additional Damage benefits multi-hit classes more than others, (CBS, NW, YR) but it is still helpful to have around 4k Additional Damage. | *'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Attack Speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, and Reduced Damage. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP and serves the same purpose. Additional Damage benefits multi-hit classes more than others, (CBS, NW, YR) but it is still helpful to have around 4k Additional Damage.<br><br> | ||
*'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br> | *'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br> | ||
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*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall. | *'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall. | ||
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